Video Game Violence and Aggression

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School

Grand Canyon University *

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550

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Arts Humanities

Date

Dec 6, 2023

Type

docx

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5

Uploaded by Desi_89 on coursehero.com

Video Game Violence and Aggression Desiree Ortiz Grand Canyon University: College of Humanities and Social Science PSY 550: Research Method Instructor Dr. March November 29, 2023
Aggression and violence are on the rise among young people across the country, and behavioral scientists are trying to figure out why. This study seeks to determine whether violent video games play a role in the development of aggression in young people. Studies have demonstrated a positive correlation between violent video games and aggression in adolescents, such as in the case of Mortal Kombat, Fortnite, Call of Duty, and other video games. The goal of the study is to determine whether these games have any impact on the development of aggressive behaviors in young people. The ultimate hypothesis is that, over time, young people who play violent video games demonstrate an increased level of aggression towards other individuals (Przybylski & Weinstein, 2019). Hypothesis When attempting to test this hypothesis, various tests can be employed. For instance, parametric testing can be employed, which involves making assumptions regarding the parameters of the sample distribution from which the data is derived, and then assuming that the data is distributed in a normal manner. Non-parametric testing is a type of testing that involves estimating the primary characteristics of a distribution from the data of a sample. This type of testing is based on fewer assumptions and is dependent on the way members were observed (between or within subjects). I believe it is best to use use non-parametric testing. Method According to Privitera 2022, in a group-based experiment, the single independent variable is assigned to a group; the independent variable in the group is measured. Independent Variable- Hours of violence video games played Dependent Variable- Aggression Shown
There is little scientific evidence to correlate aggression with violent video games, according to the American Psychological Association 2020. Decades of research have been conducted to measure the relationship between violence and aggression in our youth. However, there are some studies that show that after continuous exposure for an extended period of time, there are some positive correlative studies that show that aggression can develop in adolescents. These claims are based on existing research and the understanding that if a young person is playing violent video games for more than a few hours a week, then the more skills they are acquiring to progress in the game may increase their aggression depending on how many hours they are playing. Aggression is measured by intensity, with yelling being low intensity and throwing things or physical aggression being high intensity. Players will also spend the same amount of time playing non-violent games as they do playing violent games. In order to avoid disruption to academic performance and schedules, the study was conducted in two classrooms at the high school participating in the study over 6 weekend days. Data were compared after both treatments; all participants were given violent and non-violent video games. With random sampling, all participants are given a chance to be included in the study without any bias. To ensure random sampling, we conducted a survey using 9th and 10th-grade male students at the local high school to determine if they played videogames. Of these male students, 30 were randomly selected from the drawing of names from a hat. After each student gave verbal consent that they wanted to be part of the study, consent forms were mailed home to parents. Of these 30 students, 26 enrolled in the study. A within-subject design minimizes confounders such as individual differences, as all participants will receive all levels of treatment. In an experiment designed within a subject, there
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