Notes on The Writer’s Journey

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Arts Humanities

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Apr 3, 2024

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Notes on The Writer’s Journey Pgs 1-57: HEROPHOBIC CULTURES: cultures who promote and identify the idea of the “hero” The hero as a warrior- “an embodiment of a male-dominated warrior culture. Critics say it is a propaganda device invented to encourage young males to enlist in armies, a myth that glorifies death and foolish self-sacrifice.” “The warrior is only one of the faces of the hero, who can also be pacifist, mother, pilgrim, fool, wanderer, hermit, inventor, nurse, savior, artist, lunatic, lover, clown, king, victim, slave, worker, rebel, adventurer, tragic failure, coward, saint, monster, etc.” (Vogler, xxi) Gender Problems- “I believe that much of the journey is the same for all humans, since we share many realities of birth, growth, and decay, but clearly being a woman imposes distinct cycles, rhythms, pressures, and needs. There may be a real difference in the form of men's and women's journeys. Men's journeys may be in some sense more linear, proceeding from one outward goal to the next, while women's journeys may spin or spiral inward and outward. The spiral may be a more accurate analogue for the woman's journey than a straight line or a simple circle. Another possible model might be a series of concentric rings, with the woman making a journey inward towards the center and then expanding out again. The masculine need to go out and overcome obstacles, to achieve, conquer, and possess, may be replaced in the woman's journey by the drives to preserve the family and the species, make a home, grapple with emotions, come to accord, or cultivate beauty.” (Vogler, xxi) Hero’s Journey Graph:
“All stories consist of a few common structural elements found universally in myths, fairy tales, dreams, and movies. They are known collectively as The Hero's Journey.” (Vogler, xxvii) Important figures in storytelling: “Archetype , one of the familiar characters who people the landscape of the Hero's Journey, namely a Threshold Guardian . Campbell had described how heroes often encounter these "unfamiliar yet strangely intimate forces, some of which severely threaten" them. The Guardians seem to pop up at the various thresholds of the journey, the narrow and dangerous passages from one stage of life to the next. Campbell showed the many ways in which heroes can deal with Threshold Guardians. Instead of attacking these seemingly hostile powers head-on, journeyers learn to outwit them or join forces with them, absorbing their energy rather than being destroyed by it. I realized that this Threshold Guardian's apparent attack was potentially a blessing, not a curse. I had thought of challenging the critic to a duel (laptops at twenty paces) but now reconsidered. With a slight change in attitude I could turn his hostility to my benefit. I contacted the critic and invited him to talk over our differences of opinion at the seminar. He accepted and joined a panel discussion which turned into a lively and entertaining debate, illuminating corners of the story world that I had never glimpsed before. The seminar was better and my ideas were stronger for being challenged. Instead of fighting my Threshold Guardian, I had absorbed him into my adventure. What had seemed like a lethal blow had turned into something useful and healthy.” (Vogler, xxx) “Campbell's thinking runs parallel to that of the Swiss psychologist Carl G. Jung, who wrote about the archetypes: constantly repeating characters or energies which occur in the dreams of all people and the myths of all cultures. Jung suggested that these archetypes reflect different aspects of the human mind — that our personalities divide themselves into these characters to play out the drama of our lives. He noticed a strong correspondence between his patient's' dream figures and the common archetypes of mythology. He suggested that both were coming from a deeper source, in the collective unconscious of the human race.”(Vogler, 4) Examples: 1. the young hero 2. the wise old man or woman 3. the shapeshifter 4. the shadowy antagonist Hero's Journey have an appeal that can be felt by everyone, because they well up from a universal source in the shared unconscious and reflect universal concerns. They deal with the childlike universal questions: Who am I? Where did I come from? Where will I go when I die? What is good and what is evil? What must I do about it? What will tomorrow be like?
Where did yesterday go? Is there anybody else out there? (Vogler, 5) “The hero's story is always a journey. A hero leaves her comfortable, ordinary surroundings to venture into a challenging, unfamiliar world. It may be an outward journey to an actual place: a labyrinth, forest or cave, a strange city or country, a new locale that becomes the arena for her conflict with antagonistic, challenging forces.” (Vogler, 7) MENTOR (THE WISE OLD MA N OR WOMAN ) “By this time many stories will have introduced a Merlin-like character who is the hero's Mentor. The relationship between hero and Mentor is one of the most common themes in mythology, and one of the richest in its symbolic value. It stands for the bond between parent and child, teacher and student, doctor and patient, god and man. The Mentor may appear as a wise old wizard (Star Wars), a tough drill sergeant (An Officer and a Gentleman), or a grizzled old boxing coach (Rocky). In the mythology of "The Mary Tyler Moore Show", it was Lou Grant. In Jaws it's the crusty Robert Shaw character who knows all about sharks. The function of Mentors is to prepare the hero to face the unknown. They may give advice, guidance or magical equipment. Obi Wan in Star Wars gives Luke his father's light-saber, which he will need in his battles with the dark side of the Force. In The Wizard of Oz, Glinda the Good Witch gives Dorothy guidance and the ruby slippers that will eventually get her home again. However, the Mentor can only go so far with the hero. Eventually the hero must face the unknown alone. Sometimes the Mentor is required to give the hero a swift kick in the pants to get the adventure going.” (Vogler, 12)
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