maze
.cpp
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Stanford University *
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Course
120
Subject
Computer Science
Date
Oct 30, 2023
Type
cpp
Pages
8
Uploaded by JusticeKouprey15684
/* Your code here! */
#include "maze.h"
#include <random>
#include <stack>
#include <queue>
#include <vector>
#include <algorithm>
#include <iostream>
SquareMaze::SquareMaze()
{
std::random_device rd; // Taken from cpp reference
gen = std::mt19937(rd()); // mersenne_twister eneigne seeding with rd()
mazeHeight =0;
mazeWidth = 0;
size_ = 0;
return;
}
void SquareMaze::makeMaze(int width, int height)
{
// Width is Rows, each corresponding Columns has pair of right down walls boolean
// First Bool is right, Second is Down
// if maze dimension does not match given, resize and make all wall true
// if (mazeHeight!= height || mazeWidth!= width)
// {
mazeHeight = height;
mazeWidth = width;
size_ = mazeHeight * mazeWidth;
cellData.addelements((height*width) ); // All height*width index 1 to height*width, avoiding 0
// row# * TotalWidth + col# wallData.resize(width, std::vector<std::pair<bool, bool>>(height));
for(int i = 0; i < width; i++)
{
for(int j = 0; j< height; j++)
{
// Mark both Right & Down Wall True
wallData[j][i] = std::make_pair(true, true);
}
}
std::uniform_int_distribution<int> xGen(0, width-1); // all possible x
std::uniform_int_distribution<int> yGen(0, height-1);// all possible y
std::uniform_int_distribution<int> wallGen(0,1);
// While the beginning cell has no cycle // int beginX = xGen(gen);
// int beginY = yGen(gen);
int currentIndex = 0;
int checkIndex = 0;
while(cellData.size(0) != (height*width) ){
int currentX =xGen(gen);
int currentY = yGen(gen);
int removeWall = wallGen(gen);
switch(removeWall)
{
case 0: // Want to remove the right wall
// Check if Perimeter
if(currentX >= width-1)
{
break;
}
else if(wallData[currentY][currentX].first == true && currentX <width-1)
{
// hasNoCycle between Current, and Right Cell
currentIndex = calculateIndex(currentX, currentY);
checkIndex = calculateIndex(currentX+1, currentY);
if(hasNoCycle(currentIndex, checkIndex)==true)
{
wallData[currentY][currentX].first = false; // mark Right Wall as False
cellData.setunion(currentIndex, checkIndex);
}
}
break;
case 1: // Want to remove the Down Wall
if(currentY >= height-1)
{
break;
}
else if(wallData[currentY][currentX].second == true && currentY < height-1)
{
currentIndex = calculateIndex(currentX, currentY);
checkIndex = calculateIndex(currentX, currentY+1);
if(hasNoCycle(currentIndex, checkIndex)==true)
{
wallData[currentY][currentX].second = false;
cellData.setunion(currentIndex, checkIndex);
}
}
break;
}
}
return;
// int xRandom = xGen(gen);
// int yRandom = yGen(gen);
// Generate from 0 to (width*height) -1 has index for all
// Choose random from width and height in range
}
bool SquareMaze::hasNoCycle(int current, int peek) {
return cellData.find(current) != cellData.find(peek);
}
int SquareMaze::calculateIndex(int x, int y) const
{
return (y * mazeWidth) + x;
}
bool SquareMaze::canTravel(int x, int y, int dir) const
{ // Edge Case current Point Valid && Dir input is 0-3 inclusive
switch (dir)
{
case 0: // Right & Check its Right Wall
// Check Valid Neighbor
if(x < mazeWidth-1 && wallData[y][x].first == false)
{
return true;
}
break; // Else break and Return false
case 1: // Down & Check its Wall
if(y < mazeHeight-1 && wallData[y][x].second == false)
{
return true;
}
break;
case 2: // Left & Check Left Neighbor Right
if(x>0 && wallData[y][x-1].first == false)
{
return true;
}
break;
case 3: // Up & Check Up Neighbor Down
if(y>0 && wallData[y-1][x].second == false)
{
return true;
}
break;
default:
break;
}
return false;
}
// // My Own Function
// bool SquareMaze::checkPoint(int x, int y) const
// {
// // Check if neighbor is in range x, y are index, has to be smaller than width and height
// if (x> 0 && x < mazeWidth && y> 0 && y< mazeHeight )
// {
// return true;
// }
// else{
// return false;
// }
// }
void SquareMaze::setWall(int x, int y, int dir, bool exists)
{ // Edge Case x,y checks check dir
switch(dir)
{
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434056.2330114.qx3zqy7
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int countEvenNumbers(struct node *head);
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Sample Input1:
Sample Output1:
45 23 44 12 37 98 33 35 -1
3
Sample Input2:
Sample Output2:
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- Course: Data Structure and Algorithms Language: C++ Question is well explained Question #2Implement a class for Circular Doubly Linked List (with a dummy header node) which stores integers in unsorted order. Your class definitions should look like as shown below: class CDLinkedList;class DNode {friend class CDLinkedList;private int data;private DNode next;private DNode prev;};class CDLinkedList {private:DNode head; // Dummy header nodepublic CDLinkedList(); // Default constructorpublic bool insert (int val); public bool removeSecondLastValue (); public void findMiddleValue(); public void display(); };arrow_forward#ifndef LLCP_INT_H#define LLCP_INT_H #include <iostream> struct Node{ int data; Node *link;};void DelOddCopEven(Node*& headPtr);int FindListLength(Node* headPtr);bool IsSortedUp(Node* headPtr);void InsertAsHead(Node*& headPtr, int value);void InsertAsTail(Node*& headPtr, int value);void InsertSortedUp(Node*& headPtr, int value);bool DelFirstTargetNode(Node*& headPtr, int target);bool DelNodeBefore1stMatch(Node*& headPtr, int target);void ShowAll(std::ostream& outs, Node* headPtr);void FindMinMax(Node* headPtr, int& minValue, int& maxValue);double FindAverage(Node* headPtr);void ListClear(Node*& headPtr, int noMsg = 0); // prototype of DelOddCopEven of Assignment 5 Part 1 #endifarrow_forward#ifndef LLCP_INT_H#define LLCP_INT_H #include <iostream> struct Node{ int data; Node *link;}; bool DelOddCopEven(Node* headPtr);int FindListLength(Node* headPtr);bool IsSortedUp(Node* headPtr);void InsertAsHead(Node*& headPtr, int value);void InsertAsTail(Node*& headPtr, int value);void InsertSortedUp(Node*& headPtr, int value);bool DelFirstTargetNode(Node*& headPtr, int target);bool DelNodeBefore1stMatch(Node*& headPtr, int target);void ShowAll(std::ostream& outs, Node* headPtr);void FindMinMax(Node* headPtr, int& minValue, int& maxValue);double FindAverage(Node* headPtr);void ListClear(Node*& headPtr, int noMsg = 0); // prototype of DelOddCopEven of Assignment 5 Part 1 #endif // definition of DelOddCopEven of Assignment 5 Part 1//Algorithm should: /*NOT destroy any of the originally even-valued node. This means that the originally even-valued nodes should be retained as part of the resulting list. Destroy…arrow_forward
- C++ Program #include <iostream>#include <cstdlib>#include <ctime>using namespace std; int getData() { return (rand() % 100);} class Node {public: int data; Node* next;}; class LinkedList{public: LinkedList() { // constructor head = NULL; } ~LinkedList() {}; // destructor void addNode(int val); void addNodeSorted(int val); void displayWithCount(); int size(); void deleteAllNodes(); bool exists(int val);private: Node* head;}; // function to check data exist in a listbool LinkedList::exists(int val){ if (head == NULL) { return false; } else { Node* temp = head; while (temp != NULL) { if(temp->data == val){ return true; } temp = temp->next; } } return false;} // function to delete all data in a listvoid LinkedList::deleteAllNodes(){ if (head == NULL) { cout << "List is empty, No need to delete…arrow_forwardProgramming language: Java Topic: linked listarrow_forwardstruct nodeType { int infoData; nodeType * next; }; nodeType *first; … and containing the values(see image) Using a loop to reach the end of the list, write a code segment that deletes all the nodes in the list. Ensure the code performs all memory ‘cleanup’ functions.arrow_forward
- void getVectorSize(int& size); void readData(vector<Highscore>& scores); void sortData(vector<Highscore>& scores); vector<Highscore>::iterator findLocationOfLargest( const vector<Highscore>::iterator startingLocation, const vector<Highscore>::iterator endingLocation); void displayData(const vector<Highscore>& scores); The size parameter from the given code won't be needed now, since a vector knows its own size. Notice that the findLocationOfLargest() function does not need the vector itself as a parameter, since you can access the vector using the provided iterator parameters. The name field in the struct must still be a c-string The focus of this assignment is to use iterators. You must use iterators wherever possible to access the vector. As a result, you must not use square brackets, the push_back() function, the at() function, etc. Also, the word "index" shouldn't appear in your code anywhere. You won't get full credit if…arrow_forwardi C++ 1 v class Solution { public: 1234567∞SHBH5 3 v 6 - 9 10 11 Y }; • Autocomplete char repeated Character(string s) { unordered_set u; char ans; for(char c s) { } if(u.count(c)){ aris=c; break; u.insert(c); } } return ans;arrow_forwardFind logic errors: #include <Adafruit_NeoPixel.h>#include <string.h> #define NEOS 8#define NPX 10#define AVGS 100 int runsamps[AVGS];double curavg;int count; Adafruit_NeoPixel pixels(NPX, NEOS, NEO_GRB+NEO_KHZ800); void setup() {// put your setup code here, to run once:pixels.begin();memset(runsamps, 0, AVGS*sizeof(int));count = 0;curavg = 50;} void loop() {// put your main code here, to run repeatedly:int newdata;int scaleavg;pixels.clear();newdata = analogRead(8);curavg += (double)runsamps[count]/AVGS;runsamps[count] = newdata;curavg -= (double)newdata/AVGS;scaleavg = round(map(curavg, 0, 1023, 0, 10));for (int n = 0; n < scaleavg; n++){pixels.setPixelColor(n, pixels.Color(82, 35, 152));pixels.show();}delay(10);count++;}arrow_forward
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