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Strayer University *
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Course
200
Subject
History
Date
Dec 6, 2023
Type
Pages
2
Uploaded by bekkymorasco
THE BATTLE FOR GRAIA
Atop one of forge world Graia’s orbital spires, the Chaos Lord Nemeroth seeks to
activate a warp-tainted power source and complete his transformation into a Daemon
Prince. Captain Titus of the Ultramarines leads a Space Marine strike force to
break through the warriors of the Black Legion and cut Nemeroth down before his
transformation is completed.
DETERMINE ATTACKER
AND DEFENDER
Players roll off and the winner is the Attacker –
their opponent is the Defender.
MUSTER ARMIES
Players will need to muster armies based on
the battle size they have selected, as described
on pages 55-56 of the Core Rules, but the points
each player can spend to build their army is shown
below. This mission is designed for Incursion and
Strike Force battle sizes.
BATTLE SIZE
ATTACKER
DEFENDER
Incursion
1500 points
1000 points
Strike Force
3000 points
2000 points
CREATE THE BATTLEFIELD
Players now create the battlefield as shown
in the mission map below, and set up terrain
features using the guidelines on pages 49-52 of the
Core Rules.
The Ritual Site is a circular area, 3" in radius,
located in the centre of the Defender’s deployment
zone. No terrain features can be set up within 3" of
the Ritual Site.
PLACE OBJECTIVE MARKERS
Starting with the Attacker, players alternate
placing objective markers on the battlefield,
one at a time, until four have been placed.
Objective markers can be placed anywhere that is
more than 6" from any battlefield edge, more than
6" from the Ritual Site and more than 12" from any
other objective marker.
DECLARE BATTLE FORMATIONS
Starting with the Defender, players alternate
declaring each of the following, in the order
stated below:
■
Which of their Leader units will start the battle
attached to which Bodyguard units.
■
Which of their units will start the battle
embarked within which
Transport
models.
■
Which of their units will start the battle in
Reserves (including Strategic Reserves).
DEPLOY ARMIES
Players then alternate deploying their units,
one at a time, starting with the Defender.
The Defender’s
Warlord
must be set up within the
Ritual Site, and cannot be redeployed during this
step, but otherwise a player’s models must be set up
wholly within their deployment zone. If one player
has finished setting up their army, their opponent
continues to set up the remaining units from
their army.
If both players have units with abilities that allow
them to be set up after both armies have deployed,
the players must roll off after all other units have
been set up and alternate setting up those units,
starting with the winner.
DETERMINE FIRST TURN
In this mission, the Attacker takes the
first turn.
RESOLVE PRE-BATTLE RULES
Players alternate resolving any pre-battle
rules their armies may have, starting with
the Attacker.
BEGIN THE BATTLE
The first battle round begins. Players continue
to resolve battle rounds until the battle ends.
END THE BATTLE
The battle ends after five battle rounds have
been completed.
DETERMINE VICTOR
At the end of the battle, the player with the
most VP is the winner. If every model in a
player’s army is painted to a Battle Ready standard,
that player is awarded a bonus 10VP.
1
2
2
2
3
4
5
6
7
8
9
10
11
EXEMPLARY MISSION
1
Ritual Site
MISSION RULES
Ritualistic Protection:
While the Defender’s
Warlord
is within the Ritual Site, models in that
Warlord
’s unit have a 5+ invulnerable save and
cannot be targeted by ranged attacks unless the
attacking model is within 12".
Personal Valour:
Melee weapons equipped by the
Attacker’s
Warlord
have the
[PRECISION]
ability. Each
time the Attacker’s
Warlord
makes a melee attack
that targets the Defender’s
Warlord
, you can re-roll
the Hit roll and you can re-roll the Wound roll.
MISSION OBJECTIVES
SECURE THE AREA
Progressive Objective
Space Marine and Chaos Space Marine battle to
sweep aside all impediments and raise their banners
over Graia’s manufactorums.
From the second battle round onwards, at the end
of each player’s Command phase, the player whose
turn it is scores 10VP for each of the following
conditions they satisfy:
■
That player controls two or more
objective markers.
■
That player controls more objective markers
than their opponent controls.
THE RITUAL
Progressive Objective
Nemeroth has survived the battle and completed his
ritual, rising anew as a Daemon Prince. Titus, his
battered Space Marine allies and forge world Graia
itself now lie at his infernal mercy.
At the end of each player’s turn, if the Defender’s
Warlord
is within the Ritual Site, the Defender
scores 5VP.
CUT OFF THE HEAD
End Game Objective
Captain Titus and his battle-brothers have cut a
bloody swathe through the Black Legion, disrupted
Nemeroth’s grand ritual and slain the aspiring
Daemon Prince. The Battle for Graia has turned
decisively in the favour of the Imperium.
At the end of the battle, the Attacker scores 30VP if
the Defender’s
Warlord
is destroyed.
12"
3"
2
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