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16 Bit Processors. The Year 1989 Saw The Leap From 8-Bit

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16 bit processors. The year 1989 saw the leap from 8-bit to 16-bit consoles with NEC’s TurboGrafx-16 and Sega’s Genesis 16, both of which featured six-channel stereo sound. The 16-bit processing chip offered by Sega could process two times as much data per cycle as the earlier 8-bit processors. Additionally, it included an 8-bit processor solely for sound. Combined, this resulted in a clearer, fuller sound; larger, more detailed games; better developed characters; complex graphics; and faster action. Finally, home video game systems could compete with the performance features of the much larger coin-operated arcade games. With this increase in technology, Sega was able to surpass the Nintendo system in sales by 1991, and became the …show more content…

In 1993, one year after Sega’s release of its Sega CD System, Sega released its Sonic CD as one of the industry’s first CD-quality game soundtracks. (Gerald Lynch). The 16-Bit Era, with its improved technology, allowed developers to tell stories of greater complexity and resonance. We watched Mario and Sonic move about in bold, vibrant colors, and we gasped as 3D gaming took its first, fledgling steps. The 16-Bit Era was a time of change, excitement, and competition. (Kevin Wong)
The 32 and 64-bit Game Systems. From 1993 through 2000, the video game industry jumped from 16-bit to 32-bit, and eventually to 64-bit systems (Gerald Lynch). As 64-bit systems emerged, the mere classification of “bit” numbers became less important due to the fact that performance now depended on increasingly important factors such as processor clock speed, bandwidth and memory size. However, there were benefits to be gained from the 64-bit upgrade. Enhanced speed and memory allowed games to render more realistic collisions, lifelike simulations of graphics and real-time multi-channel audio features. This era proved to be dominated by the Nintendo 64 and the Sony PlayStation. Sony entered the market in 1995 at the 32-bit level with its PlayStation able to provide “CD-quality stereo sound,” including “built-in support for digital effects such as reverb and looping.” One year later, Nintendo

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