Paul Smith, Roberta and Theo are 3 friends whom want to start a new business based upon their idea of a new electronic board game, which will be manufactured by the group themselves. Within this case, I have found many legal issues that must be tackled or understood for the business to run legally and smoothly.
The first issue found in the case is based around the logo that has been created by Paul for their business. First, we have to ask if Paul has checked his logo; which can also be known as a trademark, against New Zealand’s list of registered trademarks and if their chosen trademark (name, brand, logo) is the same or similar to any others registered companies. Secondly, we would need to see if Paul plans to register the company. Paul could decide not to register the company but still successfully use their unregistered trademark due to S9 of the Fair Trading Act 1986 (FTA), yet a registered trademark offer’s the company better protection and it is strongly advised that companies register their trade mark under the Trade Mark Act 2002 (TMA). The TMA offers a number of advantages over the FTA in terms of trademarks. Trademarks are considered under statue law meaning it can be both criminal and civil law, therefore meaning the company could be sued or face a large fine if their trademark is similar to another and they continue to use it. This could misrepresent the original owners of the trademark, which may lead to loss for the particular company. In this case, the trio
Fraud at Electronic Game Card, Inc.
Krista L. Farmer
Dr. Randolph A. Stanley, Professor
ACC499 – Accounting Undergraduate Capstone
November 17, 2012
Fraud at Electronic Game Card, Inc.
Discuss the nature of the fraud and the impact to the company as a result of the fraudulent activity.
Electronic Game Card Inc. develops, produces, and markets electronic, credit card sized games to the casino, lottery, toy, game, education, and promotional industry worldwide. Chief
Monopoly has been known as possibly one of the most known board games of all time. Monopoly is “a board game in which players try to enrich themselves by developing Atlantic City, New Jersey, real estate” (Philippe R. Girard). It was “created by Charles Darrow in 1935.” The game is meant to be played with a group of people to make it more enjoyable. Millions of people around the world know of and play Monopoly. It has evolved over several years and other versions have been created over several years
MARKETING CONCEPT IN ELECTRONIC ARTS
1.0 TERMS OF REFERENCE
The report will present an implementation of the marketing concept into business strategy of Electronic Arts. The report will evaluate the benefits and cost of the marketing approach in Electronic Arts. All information has to be submitted to Mrs. Susan Campbell, the HNC course co-ordinator on 25th October 2007.
2.0 PROCEDURE
In order to analyse how the marketing concept elements are incorporated into Electronic Arts (EA) overall
RESTRUCTURING SONY
The electronics and media giant Sony was struggling through the late 1990s and early part of the 21st century. With each disappointment, it seemed that Sony’s management launched another restructuring of the company. By 2003, commentators were beginning to ask whether restructuring was part of the solution or part of the problem. How should Sony be managing its strategic renewal? Introduction For the first quarter ending 30 June 2003, Japan based Sony Corporation (Sony)2 stunned
Video Games are entertaining, interesting, and just plain old fun, but many believe that they are poison to the minds children, teens and even adults. Through studies, scientist and psychologist have determined the exact opposite and that video games actually strengthen your brain and help balance emotions. Since the rise of Electronic gaming, parents have feared video games were damaging the foundation of influence they have tried to build unto their children. Over the time that video games developed
Game Not Over, Not Yet
Electronics Art’s (EA) competitive advantage from the perspective of the industrial organization view (I/O) is their choice of industry is very attractive. Todays world consist of many people who spend several hours playing video games. EA is from this aspect is stacking up ok against their competitors but they are also failing in their position. EA’s sales are down from previous years and they also missed the initial social gaming trend of which they are now trying hard to
community college in California instead. After going to the community college to register for classes, he found out that the calculus, physics, and chemistry classes he wanted to attend were all full. So Steve went back to his parents to tell them the news, and they agreed to send him to Colorado University for his first year of college. He was not a
introduce a new board game in the toy industry of New Zealand, Australia and America. This board game was initially named "Link Words" but later changed to "Zandinger"; the concept of this word game is taken from Crosswords, Scrabble and chess with some additional components of its own. The game can be played in teams and individually between two to eight players and a normal game takes an hour to complete but can be extended to several hours. There are three Zones in the board game and words are
Protection, Electronics, and Packaging departments. Dennis Kowalski was able to work his way to the top of Tyco and take the CEO position in 1992. Kowalski began as
aged eight and under. Each group has to come up with a new toy which has not yet existed. The toy requires the implementation of engineering skills in its manufacturing and design process. Some of those competence are obtained from in-class workshops or personal experience, though students are also allowed to take workshops outside of class, in the ITLL, or Idea Forge. Several of the skills most groups require are: laser cutting, CAD, electronics, 3D printing, etc. Not everyone in the group possesses