A Psychologically Fascinating Tool For The Classroom

1199 WordsOct 16, 20155 Pages
A psychologically fascinating tool for the classroom Video games get a bad name for themselves because some people will spend hours in front of a screen working towards a virtual goal. They are blamed way too often for making kids violent and giving them an unrealistic view of the real world. Video games such as Atari’s Pong and Tomohiro Nishikado’s Space Invaders only had one objective (Welch). Now there are games like Fallout 3 and Assassin 's Creed where there are many objectives, puzzles, and achievable items. When video games were first made they were seen as mindless entertainment for young and even middle-aged people. Now, there are games that give you entertainment, but also educate you in a fun and creative way. Video games should be played more because there are many lessons and educative tools used to help people learn and think while playing and also having fun. According to an article published by the private University of Rochester, cognitive scientists did a study on fast-paced games like Call of Duty and Battlefield, and they help players be able to think on the move and multitask. They also help students in classrooms by giving them the ability to have a better understanding of core materials and take tests easier. The human brain learns easier and retains information better when it is excited or entertained while learning. Video games such as the Assassin’s Creed Series can help someone learn about history and solve puzzles while enjoying every
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