The imaginative mind of Adam Adamowicz
Bethesda softworks concept artist Adam Adamowicz, born in March 9 1968, had a tremendous imagination. His designs are appreciated worldwide in several of Bethesda’s best sellers. He worked with Jaleco Entertainment Inc. between 2002 and 2003, it was in 2005 that he joined Bethesda. But before he decided to gift the gaming industry with his art, He took on some freelance designing for Dark horse comics’ new recruits’ anthology, and fantagrafics books’ Duplex planet. As well as cover illustrations for Malibu graphics. A year after his last work, Adam died of lung cancer, February 9 2012. From then on, Bethesda’s games would never be the same. Just look at The elder scrolls online, just terrible.
In 2006, Adam worked on The Elder Scrolls IV: Oblivion, along with Matthew Carofano, and some other artists, he created the temples and armor designs for the game, although these were good works, they pale in comparison to his other works. In 2008, Adam alone came up with the designs for art in the popular game Fallout 3, his vivid imagination brought the many monsters and heroes of the game to life, from his centaur to…show more content… his art was immersive, unreal, amazingly awesome, and my personal favorite over all other artists. He brought a few of my favorite games to life, creatures you could only dream of, and landscapes that make you feel like you’re right there in the game, his imagination was limitless. Employees of Bethesda would have an idea, and he would twist it with his imagination and bring it to life with his own personal tweaks. At the Beth soft office, Adams desk was always the last stop on tours, he always had something amazing that he had been working on. He worked day in and day out, constantly creating beautiful works of art, he never turned his creative switch