Is aggressive behavior in children attributed to the viewing violent movies and video games? This topic has been in the forefront of social psychologists research, trying to determine if there is indeed, a link between the two. Research concludes that the cause and threat are there, and warn parents against allowing their children access of such media. Researcher have outlined the following three key points; 1) Exposure to violence, whether firsthand or through media increases the likelihood of aggressive behavior. 2) Effects of violence can be classified as short term and long term. 3) The overall effects of media violence can be large (Hoffman, 2014). The major professional societies, which include American Academy of Pediatrics, Academy …show more content…
Since 1992 , (55) school shootings have happened in the US, more than anywhere else in the world (School shooting statistics, n.d.). The increase of aggression could be pinpointed to the 1993 release date of Moral Combat one of the first, highly violent video games, its popularity and others like it catapulted the gaming markets into a 23.5 billion dollar industry it is today. Because of the increase in violent games on the market, a game rating system was instilled to alleviate the access of small children to these games, but it only curtailed the actual purchase, these games continue to be accessed by young children. According to a national survey of 12-17 years 99% of the boys and 94% of girls play video games (Kassin, …show more content…
That aggressive behavior in children has increased since the onset of gaming and access to violent movies. One of the key point to mention is that parents could be the protecting factor against this exposure. However, I am not sure this is the case, and could there be a link between inconsistent parenting, and aggressive behavior. Could, parenting practices that allow children to view this material also suggest that there are other issues to consider? That yes, I feel children watching violence is detrimental, but is the lack of supervision and competent parenting a bigger contributor to aggression, compounded with violent images imprinted in the brain. I know in the case of my son. I was the one that intervened and was able to pinpoint the trigger to his aggressive inclinations, but if I was not competent, nor attentive, could I have been able to do so. Let face it the media has our kids held hostage, and to implement a change or reduction would be considered extremely hard and time consuming for a parent, especially one that is lacking in skills to begin with. Maybe the best policy is to continue with the warnings but also target the parents of younger children who have not started on this track and really emphasize the dangers of media violence
Violent T.V shows and video games can increase children's aggression. Dr Phil explains "the number one negative effect is they tend to in appropriately resolve anxiety by externalizing it. They can attack someone, they can kick a wall or they can be mean to a dog, abet or even people." It means that the kids who are exposed to violent shows or
A huge controversy in today’s society is violent video games and their behavioral effect on the children and adults who play them. Violent video games have been blamed for bullying, school shootings, and even violence towards women. Many have fought that violent video games desensitize players to real-life violence, and that they are teaching the youth that violence is an acceptable conflict-solving strategy. Other sources have stated otherwise. The 2004 Secret Service has stated that only one-eighth of attackers have exhibited interests in video games. Violent Video games do not cause violent behavior or behavior problems because it has not been proven that there is a link between violent video games and behavioral issues, playing video games provide a safe outlet for aggressive and angry feelings and reduces violence in young children, and violent juvenile crime has actually gone down since the violent video game popularity has increased.
“According to data recently released by The NPD Group, in 2012, U.S. video game software sales reached $6.7 billion (174.8 million units) and computer game sales were $380 million (13.2 million units)” (Improving Economy). To many, the violent video game industry has turned all adolescents into mass murderers. However, they’re absolutely wrong. Very seldom do adolescents who play violent video games commit acts of violence, and the ones who do usually have a mental disorder. Instead of blaming the tragedies that occur on violent video games, the news media should explain to people that a large percentage of young males play violent video games, indicating that the two are uncorrelated. They should alternatively research other possible solutions to the crisis. In lieu of negatively affecting people’s lives, video games could potentially improve their lives!
As the level of violence in video games increases, so does the level of concern for those who play them. Some people are quick to blame school shootings on games just because the kid played a “violent” game. “The topic of videogames and violence can be compared to the chicken or the egg question, which came first, violent games or violent behavior”(Violence and Videogames). However most kids in mass shootings tend to have easy access to guns and are mentally unstable.
For years now, researches have been studying the correlation between violent media and the aggression in children. Undoubtedly the conclusion is that violent media does indeed increase the aggressive nature in kids.
As many as 97% of US kids age 12-17 play video games, contributing to the $21.53 billion domestic video game industry. More than 50% of games have violence. (Procon.org) Video games that have violence have been blamed to have caused bullying, mass shootings, and violence towards women. (Procon.org) An estimated four out of five US households with a male child own a video game system and worldwide series of video games are predicted to reach $102.9 billion in 2017. (Procon.org) Critics argue that these games desensitize players to violence and it rewards players for simulating violence . (Procon.org)
In Brad Bushman’s and Rowell Huesmann’s Article Short-term and Long-term Effects of Violent Media on Aggression in Children and Adults from the Archives of Pediatric and Adolescent Medicine journal, they believe the violent media in video games, tv shows, music, and movies, are affecting behavior in children and adults. Bushman and Huesmann believe that all the violence that has made a more popular appearance in today’s culture is causing for adults and children to be more prone to aggression. They hypothesized that the long-term effects would be greater in children and the short-term effects would be greater in adults, and discovered their hypotheses to be correct. Other articles, such as Beth Stein’s If Violent Video Games are Harmless Fun,
The results of the study were that it was possible to predict aggression based on media exposure and that it significantly increased aggression. The study suggests that the more educational media exposure there is to children the more aggression is shown.
Lately, it seems that there has been an abundance of horrible mass shootings and brutal violence in our world. In today’s seemingly dangerous world, parents are yearning to protect their children from getting involved in these savage crimes. Now, a great deal of people, especially parents, accuse violent video games as the cause of this growing epidemic. The controversy of video game induced violence has a long history, but it didn’t appear in the spotlight until the disturbing Columbine shooting in 1999, when the gunmen were said to have been addicted to violent video games. Since 1999, there have been more mass shootings and vicious crimes that have been accursed on video games. While siding with the belief that video games create violence
Numerous studies conducted in the past have clearly demonstrated that exposure to media violence does have a significant influence on violent and aggressive behavior. This is particularly the case amongst children where fictional media violence has been linked to increased aggression both in the short-term and in the long-term. This text highlights the extent to which media violence is related to violent/aggressive behavior.
The inquiry whether violent entertainment affects a child's brutal behavior is an argument that has been disputed upon for several years. Most researches performed have concluded that violence in the media does not relate to the acts of a child, unless the child has been exposed to various types of environments. Other research is clearly lacking a direct causal relationship between violent video games and youth violence (MassGeneral,2012). Children's acts of violence are determined by what or with whom they are associated with.
Psychological Science journal has concluded “that violent video games increase aggressive behavior in children and young adults.” The review goes on to say “Analyses also reveal that exposure to violent video games increases
According to Carla Kalin, M. S., statistics indicate that the typical American child will be exposed to 12,000 violent acts on television a year. The American Psychological Association Help Center reveals that children’s TV programming alone contains about 20 violent acts an hour. Children are imitators and those who watch violent shows are more likely to display aggressive behavior. According to the American Psychological Association Help Center, they are more likely to “strike out at playmates, argue, and disobey authority.” The Parents as Teachers National Center suggests that violent television programming teaches children that violence is an acceptable way to solve problems. Additionally, it states that the toddler and preschool years are an important time for emotional development, as well as a time when fears increase, and many children do not have the capacity to distinguish reality from fantasy. Watching a violent act on TV may be very disturbing to a toddler. Children who watch shows with violent content have more anxiety about the world around them. The American Psychological Association Help Center indicates that there are three types of harmful effects associated with viewing violence. They are: Learning aggressive behaviors and attitudes, becoming desensitized to real world violence, and developing a fear of being victimized. The AAP suggests that parents should watch with the
As evidence has shown, children view many violent scenes while watching television, movies, or playing video games, but the question still remains: What psychological effect does violence in the media have on children? Research over the past 10 years has consistently shown that there is a cause-and-effect relationship between media violence and real-life aggression (Strasburger 129). Violence in the media can lead to aggressive behavior by children and teenagers who watch the various programs. Of course, not all children who watch television, or movies, or play video games develop aggressive behavior. However, there is a strong correlation between media violence and aggressive behavior. A study, published in the Journal of the American Academy of Child Adolescent Psychiatry, examined how children's television viewing practices are related to aggressive behaviors. The results revealed that children who reported watching greater amounts of television per day had higher levels of violent behavior than children who reported lesser amounts of television viewing (Singer 1041). Witnessing violence is an important determining factor in violent behavior. The media serves as a means for children to witness violence. According to Bandura's Social Learning Theory, children imitate behavior that they see on television, especially if the person performing the behavior is attractive or if the
You are what you watch! An examination of violence in the media reveals that media violence does create a more aggressive culture. Even though violent crime has decreased, violence in the media had doubled or even tripled. This violent activities viewed by children and adults in video games increase areas of the brain that control emotional arousal and decrease parts of the brain that deal with self control and empathy. Studies show that children become more