1. The Violence Interrupters leverage mediation skills, cultural knowledge and street credibility to gain the respect and confidence of people in conflict. Could someone with mediation training but without a similar background and experience be as effective as the Interrupters?
No, I think the activity was effective because of the interrupter’s background and experience. Because of experiences on the street, the interrupter could truly understand people in violence. For example, there was a scene that Ameena does the persuasive public speaking without fear in front of many strong guys. She even shows that louder voice. I think this “street” charisma of Ameena makes it works. And audiences in trouble could really be persuade. I think if the
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I am a GTA 5 (a violent game) player. The game is really reflecting what happens in Los Angeles although there are some dramatic fictions. And in my opinion, the real world is worse than the game. And I do not think the consumption of violent imagery desensitizes people to violence in their lives. As a violent game player, I can separate out the game and the reality. They are totally different worlds. A game is just a game. In my opinion, most of other players will not be desensitized. Additionally, I think showing the real violence makes people realize that how horrible the violence …show more content…
In the interrupter of this video’s case, they are doing their job using one of the people’s best tool “speaking” with experiences only they have. And keep caring the community problem, and people. To resolve problems from the street, someone need to know the real street. And I think that is the interrupter’s work. In broad meaning, I think the interrupter is people who care and stop community problems using “speaking and communication” with the knowledge from their own experience whatever the problem is. I have knowledge from many countries because I lived many countries which have different cultures. Using this experience, I have resolved some problems from the cultural misunderstanding between my classmates. I think these kinds of real practical resolvers who are making better society called the
The Frontline documentary, “The Interrupters”, captures the heroic services that one organization, Ceasefire, provides in assisting individuals involved in inner city violence. Through mentorship and modeling, experienced “violence interrupters” are able to mediate and prevent violence from occurring within at risk communities. The documentary demonstrated the problems orbiting around inner city violence, prominently homicide. Furthermore, the film portrayed an effective solution to curbing the violence by implementing programs such as Ceasefire. The Interrupters encapsulated many essential ideas around inner city violence, such as its importance to social work, its application to theoretical perspectives, and solutions to resolving violence around the world.
Many people have a problem with the violence in Grand Theft Auto 5, a lot of it isn’t forced (violence), but if/when done over and over parents fear for what it must do to their children. Does it desensitize them to to real world violence, does it encourage killing - many people are scared of what they don’t know. For example, Target in Australia stopped selling GTA5 after multiple complaints about the violence in the game.
Perception is that violent video games can alter your brain in negative ways. In my home, my children are not allowed to play violent video games because of the negative impact they show. Killing police, degrading women, making fast money, stealing cars are just to name a few. There have been many instances where I saw my nephew playing Grand Theft Auto. That was an eye-opening experience seeing all the terrible
The results of playing them however can be questionable. Studies have shown that playing with violent video games can desensitize you to violence. “Results demonstrate that playing violent video games, even for just 20 minutes, can cause people to become less physiologically aroused by real violence”.(Journal of Experimental Social Psychology) Acts of violence in the video form or even actually witnessing it visually can make people become desensitized. “Participants randomly assigned to play a violent video game had relatively lower heart rates and galvanic skin responses while watching footage of people being beaten, stabbed and shot than did those randomly assigned to play nonviolent video games”.(Journal of Experimental Social Psychology) This proves that the visual of violent acts cannot only change behavior but your health as
While every gaming company is drowning in the money their violent video games bring in, there's people and or kids who are doing or are at risk of doing the violent actions in video games. Violent video games have extremely improved in how they look in the past years, like if people look at the graphics of an old PlayStation 2 system and compare it to a PlayStation 4 systems graphics there's a huge difference. With that big difference we got the new generation of gaming looking as it would in real life so people or kids in a matter of fact that are looking at this and thinking, “ dang this is cool I wonder if I could do this outside”. The reason for this is because the amount of gore or violent acts that people have at their disposal in the game such as Grand Theft Auto 5, where the character
Video game violence does not cause youth violence and in fact may help to curb this violence. Violent video games have never been proven to cause youth violence. One of the most looked at franchises in video game history is Grand Theft Auto (GTA). However, since GTA hit the scene in a big way in 2001, youth violent crime has actually decreased! (Snyder, Sickmund, 2006)
Today violence has become an every day experience in life. Playing video games or turning on the television, and flipping through the channels at random, you will most likely stumble upon various forms of violence. Does it desensitize or help us tolerate violence? And the most controversial issue, does it cause violence?
The World Health Organization(2014) defines violence as "the intentional use of physical force or power, threatened or actual, against oneself, another person, or against a group or community”A website called Psychology Today(2013) says “There were visible alterations in MRI brain scans after only one week of playing a violent video game.” meaning just one week of video games can seriously affect how you think about life.Psychology Today(2013) also states”In particular, there was a significant decrease in the activation of the frontal portions of the brain and a greater activation of the processing part of the brain(scientifically known as the amygdala)” Meaning the brain is thinking more about violence than it is supposed to be thinking about.
In Grand Theft Auto, you run a round picking up jobs in an imaginary city. These jobs range from killing union workers to stealing pricy automobiles. In Conker’s Bad Fur day, you play as a playful cartoon squirrel that drinks beer and urinates on the enemy to defeat him. In the Journal of the American Medical Association, 90% of the games played today actually reward the player to injure another person and these were the games rated Teen. These types of gratuitous violence portrayed in video games transfer over into the everyday lives of these children. Studies of children exposed to violence have shown that they can become: “immune” or numb to the horror of violence, imitate the violence they see, and show more aggressive behavior the more they’re exposed to violence. Some children accept violence as a way to handle problems. Studies have also shown that the more realistic and repeated the exposure to violence, the greater the impact on children. For instance, a child in Kentucky ended up bringing a revolver to school and shot 8 students. Police ended up pin-pointing the source to the video games the child had been playing. The child ended up raking in more than 10,000 hours of a shoot em’ up style game that rewarded bonus points for headshots.
Additionally, although violent video games might expose children to violent behavior, the amount of violence are not as great as the ones in movies and television. The news is filled with stories of war and murder, and nearly every movie contains some forms of violence. Plus, these two media are different from games in a very important way because they involve real people, not computer-generated characters. One of the social psychological science faculties in
Being a person who plays video games some being violent and others being strategy based, I personally do not think that violent video games make or cause people to act violently. Yeah I will say that some games could be quite graphic but even before games came out, people were violent and acted aggressively towards each other they would fight or bully each other even kill one another they did not even need or have to play games to do such things. People tend to have violent tendencies even without playing a violent video game, just imagine the time you were so angry at somebody that you wanted to harm them be it punching, slapping, or beating them up a game did not influence you to think that way. You thought about hurting that person because you were upset with them or something they did.
There are many issues when dealing with the two sides of this debate. Those who claim violent video games don’t harm society sometimes get their information from what they believe to be expert advice; many times this advice comes from “experts” hired by media industries. “The media industries spend so much money on trying to convince the general public that there is nothing to worry about,” says Craig Anderson, who was interviewed on “Violent Video Games and Other Media Violence”. “The media industry is very worried about its profits and will do almost anything to protect them.” People should also consider the times a violent video game was just the push some crazy kid needed to kill someone or do something crazy.
Violent games are often played by kids, and kids are the main group of people who have desire to win. So, this mentality causes them get more and more angry, which may directly led to crimes. It is easy to have a casual effect after losing a game. That could makes people want to play another round, until they addicted into games. Children are still growing, and they start another game because they lose the last game, and this cycle will make the children more addictive. If games play more, they will feel immersive, it will give people a fake impression, and will affect the children 's growth. Also it influencing people’s time, this may cause children have less time to feel our planet, the outside world. Some of them are limited by violent video games, because they already addicted by those games. Secondly, violent behavior in reality is often caused by violent video games. People who likes to play violent video games are easy to get confused about reality and virtual. People are very focus when they play games, games could let people feels they are the character in the game. It could make people get angry, and once they finished their game, back to reality, they also may still think about the game, and want to have a chance to experience it, whether the result is as same as the game or not, and this could lead them to have a strong violent behavior in reality. Violent video games may change
Video game makers have even advanced video games to give you the fell of using real weapons, also called virtual reality. There is a professor at the University of Missouri says that violent video games change behavior. First person shooter games help team players how to hurt people because first person shooter games are usually more realistic. Sixty percent sixth to eighth grade boys who play m-rated video games have hit or beat up somebody. Many people who have acted in mass shootings played violent video games. Violent video games have the tendency to lower people's empathy and they also lower people’s kindness. The APA says violent video games will risk the factor for aggression. When violent video games reward a player for violence, kids think violence is a good thing because they learn that you get rewards for committing violent acts. Sixty-seven percent of parents even agree that violent video games do lead to aggression.
Most of us have certainly pondered on the thought if video games truly create violent citizens, I personally believe that video games do not what so ever. One must distinguish this topic accurately and consider learning to differentiate and not have a biased or radical opinion. There have been many attempts from a number of different people who have tried to give a bad name to video games due to the simulations and realness and say that video games will create a negative environment for anyone who plays them, especially in children. Enthusiasts of video games have spent decades asserting that there is no underlying link between playing violent titles and engaging in the violent real-world behavior. Brand-new data confirms their contentions.