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American Generalization: Mass Shooters

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American Generalization: Mass Shooters
Within the past year, there have been over 50 shooting or gun related violence in America resulting in over 75 dead. While America is not the only country to experience a rise in mass shootings, it has taken the number one spot on the Total Rampage Fatal Shooting Chart with 39 total shootings while most countries have 1-3 in total. In America, there are three things people will blame; mental illness, the guns, or the security of the place. The likelihood of the shooter themselves being blamed is slim, as most shooters are thought to be mentally ill. Whether or not this mental illness is proved is up to the court. Which by that time, the media will have spread “ The shooter is most likely mentally ill.”
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The shooter is typically labeled mentally ill or psychotic without actually having been diagnosed. Americans use this label when no other explanation is visible or when they can’t provide a logical explanation for someone’s actions. The same label is commonly used in children that tend to fidget during class. Adults do not blame the class, or the teacher but just assume that the child has ADHD. “ Sixty-three percent of respondents blamed a deficient mental health care system as the prime reason for America's incessant gun massacres. .” ( Follman 1 ). It is assumed that a psychiatric diagnosis can predict a gun crime. With this bias towards a shooter's mentality, fear could be instilled into the minds of the younger generation to fear mentally ill patients, and could lead to the exclusion and segregation of any mentally ill patient because of the fear of that person committing mass…show more content…
Many mass shooters past reveal an obsession with video games or a fictional character. For example; Aaron Alexis, who committed the Washington Navy Yard massacre, had an obsession with video games. He played for a typical 5 hours a day without sleep or breaks. His favorite games were first person shooters, and he was known as the “ headshot king “ to his online friends. CNN conducted a survey in 2013 about the violent tendencies of college students and video games. “Violent games also decrease helping behavior and feelings of empathy for others. The effects occurred for males and females of all ages, regardless of what country they lived in. The effects of these games go beyond making players more aggressive. In our research, we found that people who played first-person shooting games were more accurate than others when firing a realistic gun at a mannequin -- and more likely to aim for and hit the head.” ( Bushman 3 ). With the rise in the popularity of the gaming for younger children, could the next American mass shooter be the 9 year old neighbor you have next
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