An Overview On Modern Day Entertainment
Introduction:
Computer are not only revered for their practical utility, but also for their versatility, as they are often used for a source of entertainment. Computers lead way to the Internet, which in turn spawned social media sites, video streaming and video games. Websites such as Youtube, Facebook and Twitter have gained so much traction in current day entertainment. A fun night out now consists of purely technological components: you begin movie night with an online streaming service, Netflix. After the movie, you decide to eat out. You determine where to eat by using Yelp, an online rating service. You go out with your friends, and take pictures of the occasion and post them on Facebook,
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The reason behind the massive success of video gaming is that they dominate many platforms of entertainment. Video games possess a multitude of genres, and therefore appeals to a wide array of people. Video games can also be played on different technological means; there are computer games, console games and handheld games. There are many facets to the video game industry, and this allows them to be extremely flexible, and free to be as creative and innovative as they want to be. Other internet forms of entertainment also lend a hand to the realm of video gaming, Video streaming sites such as Youtube feature channels that play and exhibit games. ‘Youtube gamers’ such as Pewdiepie, Markplier and Game Grumps dominate Youtube. Gaming channels in general are the most popular forms of content on Youtube. The gaming community’s massive following on Youtube evinces the inherent popularity of video games today.
What is an Independent Game Designer?
Independent game designers developed Indie games. These Indie designers often consist of a small team of developers (or even a single individual!) that create video games without the financial backing of a major video game publisher such as Nintendo or Activision. The magic of Indie games is that despite having no publisher backing, they still manage to develop fantastic, profitable games. In fact, it would be wrong to state that Indie games possess a ‘cult’ following, as
Video games have become as pervasive an aspect of our society as television, with many people spending more time playing video games than watching television. There are many perspectives with which to gauge videos games’ effect on society, from a functionalist, conflict or interactionist perspective. (Schaefer, 2011) Each of these sociological theories can provide a different view of video games, how they affect society and the subcultures that develop around them.
Video games have become a massive icon that has spanned decades, technology and even cultural boundaries. Whether you play on a computer, tablet, phone, or console: at some point in your life, video games have been a part of what you do. Strike up a conversation about games and you can make lasting friendships or bitter enemies. Even if they might not know the specific game, everyone knows what the genre is, and because of this, video games have taken their lasting place in our pop
Video games are a fast growing form of technology. This issue has to be discussed because of the two confronting sides that embark it. Because of the issue video games have to either continue growing as they are or they have to be stopped completely or a settlement between the two parties has to be
As an avid video game enthusiast it is always fascinating to witness the gaming world evolve as modern technology seems to continually outpace expectations of what can be reproduced in a virtual medium. Gone are the days when a fraction of the entertainment world included lazily playing pong or pac-man on a cumbersome arcade console. Today, with the technological boom, the video game industry has evolved to include a plethora of gaming genres, bent on maximizing entertainment and profit. However, despite such exponential growth, this particular form of entertainment has remained in the shadow of traditional forms of amusement, such as television broadcasting or the movie industry. Yet, with the release of the game Call of Duty: Modern
In the Brave New World, also known as the world state, the citizens thrive on entertainment to keep them preoccupied in order to prevent boredom. The world state uses deeply thought out games and sex to fulfill the citizens entertainment desire. The real world is similar to the world state because both are obsessed with entertainment including electronic devices and human contact. In the world state, pleasure is intended to be acquired through increased leisure.
It comes to know surprise that kids in our current generation have relied heavily on technology for their entertainment, which means that there must be over million shows, video games, television, videos, and so forth, for the public to choose from. With the video game market rising year after year, it is bound to fall under a certain system. Many studies have brought the attention to the idea of the
What do you think of when you hear the word entertainment? Do you ever wonder why it’s the way it is? Have you wondered what forces, ideas, and people have molded and shaped it over time? How does entertainment affect culture and a society? These are questions that might have many different answers of varying explanations and magnitudes. For centuries, people have looked to a multitude of different things to do as a way to escape their normal lives and to have fun. So then came various forms of entertainment. Although it may not seem so at first glance, taking a more critical look at the similarities that our society shares with the Brave New World’s society may yield some shocking discoveries.
Video games are a profound art form, incorporating trades and mediums that span the artistic spectrum and beyond. To refute this is to ignore decades of rich history, disregard hours of artful labor, and discredit the immeasurable devotion of many whom worked to perfect this art form. Although video games may not suit every individual’s tastes, one cannot claim with credibility they possess no artistic merit.
The term “gamer” tends to be synonymous with “geek” in many people’s minds. They see gaming as a device that absorbs the majority of the time of the user, leaving them as mindless empty, pale husks with no ambitions other than beating that next boss or shooting the enemy in the face. However, few gamers waste their life away. On the contrary, many of these so-called geeks tend to be more social than the average person, and farther down the technological curve than most. For the truth is that gaming is a rather useful and beneficial hobby. It gives people an outlet to focus on, and can connect them with many others worldwide. It can teach and entertain at the same time, and can be a useful distraction at other times. In this essay then,
As society has progressed with the development of new technologies, we see that the average person has developed a new need for constant entertainment. As our parents and grandparents can be quick to point out, new generations who have lived with easy access to technology have a tendency to depend on it to satisfy their new demand for stimulus. Gone are the days where a person could sit alone waiting peacefully and still be content, now they are texting whomever they want, “stalking” people on Instagram, watching funny cat videos, et cetera - the list is unending. Society is rapidly adapting to the convenience of technology and virtual entertainment at our fingertips, trying to grab our attention and make us forget that “Bridget just commented
Video games are equally popular in this culture due to it being the day in age where video games dominate teen’s minds. A “Let’s Play Video” is a clear example of how video games and popular culture go together. PewDiePie (the most subscribed user) is notable for recording video games with his silly voices, and posting the tutorials on
Now that technological companies all over the world have set most of the seven billion individuals in the world with a computer, smartphone or tablet, it is time for better software to use with them. This is where games come in. Electronic Arts CEO John Riccitiello stated in a recent interview that PC gaming is the ‘fastest growing platform’. This shows the growing interest in gaming bearing in mind that gamers also have the means to play on. The term ‘gamer’ refers to an individual that plays a game or games, typically a participant in a computer or role playing game. The gaming community has grown so wide in the last few years because of the shift from single player games to multiplayer games on the internet
The video games have been marked with a considerable advancement since its first introduction in 1970s. Emergence of the modern technology and social networks has enabled games to expand and explore new means and forms of its application (http://www.statista.com/topics/868/video-games/ ).
Ancient and modern popular media have misled audiences from the truth of the typical diet of lower strata of Roman society. Modern movies and books and even ancient satire, which was a popular culture medium of their day, all put forth a stereotype of the decadent and rich citizens of Imperial Rome as contrasted with the humble fare of the poor Romans. The modern media, possibly influenced by the ancient satire and the fact that much of our information about the Roman diet comes from what we know about the upper strata of Roman society and how they lived, plays into stereotypes of the Romans of the Imperial Period stuffing themselves on dormice and grapes while their society’s servants went hungry. When the critical aspect of satire is
Gaming has been such a huge part of nearly everyone’s life growing up as a kid and it’s only getting bigger and bigger every day. Growing up as a kid, online gaming wasn’t as popular as it is today. I started off with a Gameboy and Dreamcast console that later shifted to better consoles like the PlayStation, Xbox, Wii, and Nintendo. Nowadays, almost everyone, including myself, have shifted to the more popular gaming platforms in mobile games and online PC games. More specifically, certain types of online gaming styles like FPS, MOBA, and MMO are distinctly more popular than many others. Not only has the popularity for online gaming platforms evolved but the importance and relevance of