An Overview On The Creative Industry

2725 Words Dec 14th, 2014 11 Pages
Introduction
This report is an unbiased, informative guide to the creative industry, my aims in this report are to inform and explain the major projects, key players, trends, innovative technologies that are prominent in the industry and review how they are being implemented. The purpose is to convey the progress and growth that the industry is making. Additionally I aim to focus on the film industry as it is such massive part of the creative industries and is currently verge of huge change and technological advancements.
What are creative industries?
The creative industries in definition are the industries which are based on the innovative creativity, skill and talent of individuals. These individuals produce material that creates wealth and employment and export earnings the creation of the mind. The creative industries can be narrowed down to 12 areas:
1. advertising
2. architecture
3. arts and antique markets
4. crafts
5. design
6. designer fashion
7. film, video and photography
8. software, computer games and electronic publishing
9. music and the visual and performing arts
10. publishing
11. television
12. radio
These industries have become a huge part of everyday life and are the basis behind most entertainment, information and media that we consume, lying at the crossroads of arts, culture, business and technology.
Who are the key players? What did you find out about them?
The key players on whom I want to focus on are the key players in the film. Firstly we need…
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