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Analyzing The Game 'The Stanley Parable'

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Assessment 2: Hypertext:
This essay’s analysis will focus on the element of control that hypertexts possess. I’m going to be looking at how the features of the hypertext are affected by control, and in turn, how this influences the reader’s decisions. The hypertext narrative I have chosen to analyse a game called The Stanley Parable; written by Davey Wreden. The game involves you playing as a man named Stanley who one day believes all his co-workers are gone. It is narrated by a voice-over who gives you instructions on what path to take. I’ve chosen this as it deals with hypertext control in an intriguing way; as well as following the narrator’s instructions, you can also defy them. For example, when you come to a set of two doors the narrator …show more content…

However, for me, I disagree with Ryan’s questioning of where the satisfaction is in becoming ‘just’ a character in a story. For me, and for others I analysed playing the game, the main part of the enjoyment is challenging the games stance on control and freedom. For example, many want to see what happens when you take control and defy the narrator or if you obey and surrender control to the narrator. This is something which cannot be explored fully in the traditional hypertext, as they don’t contain the same level of control as The Stanley Parable. Schneider sums up the satisfaction players get from hypertexts like this …show more content…

As previously discussed, it’s clear the narrator does have knowledge. This is knowledge that is cleverly transferred to Stanley/you, via the third person omniscient narration. The narrator can also be seen as powerful as the game gives the illusion he can control your decisions. However, in equal measure, he is less powerful due to the fact you are able to defy him and choose a different path. Finally, it is clear the narrator does have a certain presence in the game. As well as being constant through and audibly narrating everything you do, his presence is reiterated by him reacting to every decision you make. This doesn’t occur in a traditional hypertext meaning the narrators in those texts have less of a presence, and arguably less author control. Giving the narrator some form of control from all three areas is another way the game creates the illusion of control. Despite the narrator being powerful, knowledgeable and having presence, you are still able to undermine him and defy him.
This essay has considered how control in hypertext is an interesting device which can be manipulated to affect the reader/players decisions. It has shown that the narrator can affect the player’s choices a great deal and that it can be an intriguing element which makes players want to experience more of the game. It has also shown that in striking a balance between game control

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