In today’s society video games have a large influence on people. We also might be driven to the point of where we are dependent on them. In fact, being so engulfed in video games could help children become more focused.In fact, parents would probably disagree and say that video games wouldn’t be essential to learning because it would probably be considered a waste of time for children and time-consuming. Parents would also disagree with the content of what is in the game, but there is a great possibility that video games could actually make us smarter. Steven Johnson explains that the games we are used to playing can improve our visual intelligence and that it would be good to learn new strategies through gaming. Video games should be an
Rafiq Stanton 11/16/2017 Composition I Video Games Can Educate Video Games can educate the youth and change their young minds. Some of the first video games ever made like Pac Man, Mario Bros.,Sonic the Hedgehog and Street Fighter never helped someone learn their ABC’s and 123’s which caused video games to develop a bad name like it’s “rotting kids’ brains” or distract them from more important studies but over time things change and become better and based off this website it says that “A number of recent studies have indicated that video games, even violent ones, can help kids develop essential emotional and intellectual skills that support academic achievement. These findings led many innovative teachers around the globe to recognize the benefits of gaming and include game-based learning in their curricula. However, it’s not just in-school gaming that reaps benefits. New research shows that all gaming can be positive.”
As stated earlier, there are several good learning principles that video games teach, which in turn complements learning. Video games allow students to explore roles and environments that would be otherwise impossible in a real-world setting. This principle is identity. Students learn a new domain by first experiencing/playing a new identity (Gee, 2005). In this identity, whether it is one created by students or a pre-created one that they take on, students observe value and work in the world, the way that their new identity does. In these games, students have the freedom to make alterations to the environments that they are in. Also, there are exposures to different time periods and extraordinary events. Reflection based on this data, reveals significant usage opportunities in subjects like social studies; timelines, time periods,
Their education is important. Education is what gives them the foundation for which to explore, progress, and even conquer the world around them. Giving children the best opportunities by using the best tools to equip them is vital to their overall success. The tools we used before are often outdated and no longer relevant. Video games can replace those old techniques that have aged poorly. Video games can be the new tool to be used by students and teachers to best equip students for the world they will face today’s world. Josh Kenworthy reports on stories where students describing our schools like prisons. More and more students find themselves trapped within in school, feeling like prisoners. Video games, not only can be used by teachers to learn the best way to interact with and teach their students, but also can be a way for students to find some joy in school, while still benefiting the student. This will help remove the prison-like feel from schools. Teaching children to love learning comes through many aspects. Change within our education system is needed, and video games should be seriously considered as that change. Often, Video games can teach children important life skills while still holding their attention. Overall, video games have the potential to radically and positively change both the way teachers teach and how students
The Effect of Video Games on the Brain In today’s society, the concerns for the effects of video games have acquired quite a terrible reputation. Worried parents around the world assume video games make their children do poorly in school, and create violent, desensitized, antisocial children. The increase in violent games, usually get the blame for aggressive behavior, shootings and violence in schools and young individuals. Most beliefs about video games effect on the brain and emotions are very common misconceptions. I strongly believe that video games are an essential tool to learning and gaining much-needed skills. When people look at the studies that have been done on video games and the brain, it will be apparent that some myths about video games have been blown out of proportion. It has come to my attention that there are studies that prove the negative effects of video games may only last the duration of game play. Kids can improve in general knowledge with educational video games like Leap Frog. Video games can train specific areas of the brain as well as increase brain flexibility and memory. Gaming actually has more beneficial effects than negative effects. Video games are excellent educational implement used in elementary schools. It is extremely helpful in brain development and helping kids with trouble reading improve. Memory retention can be improved and increased with the use of strategic, thinking games. Video games, as funny as it might sound, even promote
Video games can teach children many different life lessons. For instance, Games like “ultima forever” can teach you virtues of life, and by learning these children can become better people in life. Kids will learn these skills and use them in their daily life. In the article, “Ultima forever returns for kinder, gentler, thoughtful, gaming”, Kate Flack, lead designer for the game says “‘... They will start to recognize these same choices in their real life and become better people.’” This quote shows that the game ultima forever prepares children for
Understanding and action go together. We think more fluidly when an action is associated with a concept. Video games contain, joined together, both action and thought. This leads to a much better internalization and understanding of the game's subject matter. In a study done in Germany in 2008, participants were given a simple task to learn, such as Juggling. After about 12 weeks, these people showed a marked increase in the amount of grey matter in their brains. Further examination of these results revealed that it was, in fact, the act of learning coupled with the action that caused this increase, not simply the performance of the action itself. This suggests that games not only are excellent ways of teaching, they can have lasting beneficial effects on the health of the brain itself.
Many young children and teenagers have heard their mother’s incessant plead to get away from the screen and to go outside or pick up a book for once instead. The urge to play “just one more level” before starting that homework or doing those chores can be quite distracting. But are video games really as awful as Mom exclaims or as brutal as those TV ads depict? It turns out that video games can have a strong impact on participants’ lives in both positive as well as negative ways.
(1) Thesis: If a common-sense philosophy is employed, video games can be beneficial to a child’s development.
Video games impact the brain in a wide variety of ways. Some people could, and have, made the argument that video games are destructive for children and that they become a distraction from actual educational work (Bavelier, Green, Han, Renshaw, Merzenich, & Gentile, 2011). On the other hand, one could certainly argue that video games could be a valuable tool in the learning environment (Bavelier, Green, Han, Renshaw, Merzenich, & Gentile, 2011). At any rate, there are several different, and accurate views on the subject.
Thinking and Learning Skills Video games can be used as instructional tools as well. They have positive elements and add value; they create a micro world of their own. The players act based on natural tendencies towards learning. Therefore, learning occurs while playing (Rosas et al., 2003).
Video Games in Education Since the Early 70’s video games have been giving a bad name. Parents state that video games rot the minds of children and are influencing them do be violent. These accusations are far from the truth. In my research I found that there are many positive effects of gaming. Some of these effects are increased skills, creativity, general knowledge, and also help those in need. Parents can also take proper precautions and look into a game before buying it to see if it meets the criteria discussed in this paper.
In this book by McGongial, she states why video games make us better and how they can change the world as we see it. McGongial is a game designer and a Director of Game Research. She believes that games can change the world and make us better. By playing games we certain to improve our cognitive knowledge, psychology, and one’s philosophy. Moreover, McGongial shows the relation between how playing games improve our productivity and psychological health.
The Effects of Video Games on Children Video games have changed drastically since the beginning of their popularity in the 1970’s. Due to advancements in technology video games have changed from arcade style games such as Brick Buster and Pac Man to Grand Theft Auto and Call Of Duty. The games have transformed from mindless entertainment to virtual reality violence. In the United States now about 91% of children between the ages of 2 and 17 play video games (NPD Group, 2011). These video games have many positive and negative effects on children’s behavior and social skills; however, do the risks outweigh the benefits?
Playing video games is a popular pastime for kids and teenagers, one that is causing much concern for teachers and educators. The most popular games generally are filled with violence and gore, whether they be about war, street life, or otherwise. All over the world, teenagers and children (79% of them!) fill their free time with explosions, gunfire, and fistfights, and it all takes place behind the relative safety of a screen and controller. It can become so addictive that they play upwards of eight hours a week. Though these people don't physically participate in the calamity that takes place in their games, there are real world consequences for their involvement in them, both physiological and psychological. The negative link between the excessive violent video game usage is clear, according to a recent paper by David Walsh of the National Institute on Media and the family. The effects of playing these games include increased aggressive instinct, physical reactions such as increased heart rate, and lower happiness levels throughout the day.