I have played many video games in my life. I have played "The Elder Scrolls V: Skyrim" by Bethesda for the Xbox 360, multiple "Sonic" games from SEGA, and others. My first video game was "Legend of Zelda: Spirit Tracks" for the Nintendo DS created by Nintendo. It came out in 2009. Ever since then, I have played many more video games. Then, I decided to learn the possible things that could have happened to me while playing all these video games.
This article of Lisa Bowen on American Psychological Association in 2014 significantly discusses the mental effect of video games regarding the development of personal health. The influences and outcomes of gaming techniques do not only improve the cognitive and decision-making skill but also, help to enhance the social interaction. Moreover, under-researched data and statistical information collected from psychological studies across the level of university and medical college, the biological progress that video game is starting to change within human mind is fascinating. In compelling with my original thesis, the article of Bowen stands out as a scientific framework that supports the logical flow of the paper. Statistical data can also be used in term of solid and credible evidence for real life
Video games have become a very popular hobby that anyone can obtain the skill at any point of people’s lives. Video games are a game played by electronically influencing images produced by a computer program on a television screen. In October 1958, William Higinbotham has created the very first videogame. Studies have shown that video games are actually healthy, and these studies can prove wrong what the older generations assume about video games. Although, older people that grew up with a different hobby that was not video games, there many things that videogames can help improve certain skills a human can strengthen.
Thesis Statement: Though video games have a controversial and sometimes negative reputation, when used correctly they can benefit a person’s emotional wellbeing, motor skills, and potentially aid their health through video game exercising.
Everyone has heard the hundreds of studies that try to prove the negative effects of video games on people. How they can be addictive and it seems that every other week there is a new controversy with a news reporter or politician that wants to put a ban on the sale of video games for the violence and graphic contents of video games. Video games are the new, interactive entertainment and learning tools of this generation, forty-two percent of America now plays a form of video game and one out of five
Information technology develops with rapid speed every year. This leads to the innovation in video games technology in many aspects such as: graphic, gameplay, sound, the story of the game, etc. Therefore, video games become a very popular way to entertain for many people, from children to adults, especially well-developed games with stunning graphics and vivid sound. We are living in a society where even a baby can play games on an iPad. Furthermore, video game influences on human behavior is a very controversial topic which has been abundantly studied and researched. Every student of University of Houston-Clear Lake (UHCL) may have played video games one time in their life. Some students played video games on computers, other students play them on smartphones or tablets, and the others played on consoles. However, some UHCL students gave up on playing video games because they think video games have no benefit and are waste of time. Moreover, some of them also think that playing video games might have negative influences on their behaviors. This might be because of many blockbuster video games in recent years, for example, Grand Theft Auto V, Fallout 4, or The Witcher 3 contain a lot of violent materials. Contrary to common thinking, video games actually have many benefits instead of being harmful to players. With the booming of the video game industries and video games become more popular in our society, understanding the advantages of video games
Today, physical inactivity is a leading risk factor for many noncommunicable diseases such as diabetes, cancer, and cardiovascular disease. One of the many reasons of insufficient physical activity is due to the fact that a lot of children these days’ sit and play games instead of actually physically moving their bodies. Many studies have looked at strategies to reduce physical inactivity in children and a way to help them enjoy playing games and meet their physical activity guidelines is the development of active video games (AVG).
When playing video games, the coordination and concentration can physically, socially, and mentally benefit the user. Research today shows that certain video games can reduce fat and therefore promote weight loss. Other sources state that doctors have instructed parents to let their children play video games to help control focus. It is found that video games can improve hand eye
Today in the United States video game are played around the world. “There are children that play from 2-17. 91% of the kids in that age group play video games (Granic). Most teenagers play videogames boys playing video games 99% girls who play video games 94% (Granic). Parents always thought video games for kid were bad for them, but are they? Video games can be a good tool in the world instead of being bad. Video games are beneficial because video games provide skill to develop the brain, they have appositive effect on the brain, and can help in the class room.
The controversy on video games and whether they are harmful or helpful has been around for a while now. Firstly, a video game is a game played by electronically manipulating images produced by a computer program on a television screen or other display screen. Video games are often judged; some people may think video games are bad and affect children negatively because of the stereotypes of video games causing children to become lazy and violent. Even though, some of these stereotypes could true; video games are not as bad as the stereotypes make them to be. According to Jing Feng of the University of Toronto “How Video Games Benefit the Brain” video games improve children’s brain perception, attention, and spatial cognition. (3) Playing video
Video games implemented as a resource in the medical field can help patients regain independence in their lives. Video game platforms can lead to an overall improvement in terms of physical limitations for patients. Audio-Visual Games (AVGs) have had moderate success in exercise regimens (del Corral, 2017). The study produced forth by del Corral implemented the use of the system known as the Nintendo Wii to synergize with an exercise program designed for patients with cystic fibrosis. The results were shown that participants in the AVG exercise course fared better than the regular control group who did not use the AVG software. Within the study there were “noticeable physical and mental benefits alongside
Playing video games can lead to an aggressive behavior like fighting, bulling or abusing. However, referring to some people, they think that these video games reflect a big support in children memory that could bring them a bigger vision at school, but not according to Poole. S, who based to a new research thinks that “Video games will make your kids violent and more likely to fail at school” Web. (2000, Apr 26). There are statistics that shows how in 1996 the U.S entertainment software industry accounted 2.6 billion on sales and after twenty years later was increased to 11.7 billion profits. Most of the video games have become so realistic that withdraw people physically and mentally. Therefore, children at young age are more liable to oppose such aggressive behaviors because of spending at least 13.7 hours a week on the computer or on the play station, playing games. But, spending a quality time in front of the computer playing harmful games, the National Institute of Mental Health(NIMH) reported that the conscious of video game players have been partly
Every form of media has issues with violent behavior. Just like with people nothing is out of sight of controversy. In the past it was books and television that was linked to violent behaviors children, in the society of today it is video games that are now being linked to violent behavior. While playing games may have negative effects it can also have positive effects? So is it ethical to always turn to video games when a violent act has occurred?
Call of Duty, Halo, Assassin Creed among others may seem violent to many parents but they continue to purchase these games for their children. In our society video games have become part of an everyday activity in a majority of homes. Video games can be considered toys any children can play with. However, video games are becoming harmful because children are playing these violent games and are causing them health problems, mentally, emotionally bad effects.
Children these days who are more focused on playing video games are at risk of having an unhealthy physical lifestyle. Video games play a part in a child’s health in that it could be the reason they do not get enough physical activity. This could lead to an unhealthy lifestyle in which they could become overweight and continue to be overweight as young adults. According to Melchior, Chollet, Fombonne, Surkan, and Dray-Spira’s research they stated “Young adults who reported playing video games once a week had a twofold likelihood of being overweight” (Melchior et al. 324). What they found out in their community sample of 674 young adults is that most of the young adults that play video games at least once a week had a bigger chance of