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Argumentative Analysis

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Over 1.2 billion people around the world play video games and of that, roughly 700 million play online video games. Neurologists believe that video games retune connectivity across and within different brain areas, but even though there are positive results, heavy use of video games can also have serious drawbacks. (Denworth, 2013) This study explains how video games can both positively and negatively affect our everyday life. Since the dawn of the technology era, video games have become increasingly more popular, and although some deride them as needlessly violent and pointless, there can be benefits to spending hours playing video games. In her article, Denworth talks about how it’s actually the violent video games that are the most beneficial …show more content…

The most significant outcome of this study is that videogames have a strength that no other interest has, unlike playing an instrument, playing video games teaches players how to apply learning to other aspects of their lives. In her article, Denworth examined multiple studies, in which gamers were compared to non-gamers. The studies showed that gamers, because they had more experience with video games, had better visual attention than non-gamers, who only scored lower because of their lack of experience with videogames. The most interesting finding, was that video games could possibly improve the vision of those suffering from amblyopia, or “lazy eye.” (Denworth, 2013). Therefore, if playing video games could increase eyesight and visual attention, researchers were curious to see what else video games could possibly improve. When further studies were conducted between males and females, scientists discovered that males scored higher in spatial attention and spatial reasoning than females. However, when an in-depth …show more content…

They had 12 non-gamers and 11 gamers view a display of moving dots, and had them determine whether more dots were moving from the right or the left. Although both groups were equally accurate, gamers decided much faster than non-gamers. A further study was then conducted, having participants distinguish pure tones from white noise. The gamers were also quick to make decisions based on auditory input, (Denworth, 2013) and the ability to quickly make decisions, is very important when driving. I thought this study was pretty accurate, and it made sense. If you’ve ever played Call of Duty, you have to be quick to spot an enemy avatar on the screen, or your avatar will be dead in a matter of

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