Argumentative Essay On Video Games

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In 2003, Paul Gee, a member of the National Academy of Education and an educational

researcher, wrote a prophetic article for Wired magazine, “Games, Not School, Are Teaching

Kids To Think”. In which he explains the beneficial impact video games have on the brain,

making video games a viable option in the enhancement of learning. Consequently mitigating

the defamation of video games having them become ingrained into American culture.

Today, the Global Games Market is worth $101.1 billion in revenues alone, with the U.S

Games Market contributing $23.6 billion! 65% of American households own a device used for

playing video games, according to Emma McDonald, marketing director at Newzoo,

provider of market intel, monitoring the global games, esports, and mobile markets. A

Console is a device used exclusively for gaming and it is the heftiest money-spinner in the U.S

Games Market, with revenues of $11.4 billion in 2016 alone.

The first ever video game was created on October 1958 by a physicist named William

Higinbotham in the Brookhaven National Laboratory. Higinbotham’s game was just a simple

tennis game on a cathode- ray oscilloscope; machines which were used to track the change of an

electrical signal over- time. Twelve years later, the first arcade game, Computer Space, hit the

country by storm. Computer Space was created by Nolan Bushnell, an engineer working for

Nutting Associates. The arcade game made approximately $3 million dollars in

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