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Armed Force Training Case Study

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Concurrent Systems, Geo-Specific Terrain, and Interoperability: Key Concepts in Realistic Simulations Training “Train as you fight” is one of the eleven principles of Unit training as defined by Department of the Army as “training under an expected operational environment for the mission. This means establishing in training what the unit can expect during operations to include the culture of an operational environment” (ADP 7-0, 20xx). With the complexity of simulations today, Soldiers are able to train in virtual scenarios without stepping on the actual battlefield. In order to set conditions for that realistic training, accurately replicating combat equipment, mission terrain, and interoperability are key characters with the principle of …show more content…

Replicating the Operational Environment: Soldier’s equipment A key facet to ensuring the Soldier has confidence in his or her equipment is “clearly knowing what it can and cannot do” (Siegel, 20xx). Although operating the exact equipment is the ideal situation, there are some instances where it is prudent to replicate equipment for finical and/or safety reasons. Such is the case Ed link when you panted the Link aircraft trainer and opened up the Link Flying School in Birmingham New York (AMSE International, 2000). Prior to the link trainer, the primary method for training pilots was dual seated plane where one pilot taught another side by side (AMSE International, 2000). This technique was effective but costly and dangerous. The link trainer allowed for a …show more content…

With the Links Aircraft trainer, the concept of concurrency established replicating key controls but entire cockpits to ensure there is not negative habit transfer. In addition, this evolved to modern day simulators by not only replicating key controls but entire cockpits. With virtual terrain in modern simulators, the aspect of virtual mission rehearsals now gives the war fighter a virtual experience before deploying. The ITE was born from SIMNET but evolved to include mission command in our modern times. The aspect of modeling the right equipment, terrain, and interoperability is critical to training but must be evolved further for future training simulators. For example, concurrency of a simulator must be a parallel step in the acquisition process to remain timely with changes to the combat equipment. Virtual terrain replication should as focus on dynamic terrain aspects such as exploding artillery effects or shifting sand in the desert. Interoperability should be a more fluid process without a multimillion dollars worth of additional equipment and

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