Article Analysis of 'Does Violent TV Breed Violence? Do Video Games Breed More of It?'

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"Does violent TV breed violence? Do video games breed more of it?" Rhetorical analysis Karen Wright's article "Does violent TV breed violence? Do video games breed more of it?" addresses a pressing contemporary issue the effects that violent video games and TV have on young individuals and on society as a whole. Although the article seems to be directed at the masses, it is very likely that the writer intends to raise awareness in parents reading this article. Wright used information coming from a series of scholars, both with the purpose of supporting the fact that violent games and TV have a negative influence on individuals and in order to refute these claims. In spite of the fact that one can feel confused upon reading particular segments from the article, it is overall likely to influence readers in believing that video game and TV violence are actually very harmful for people. Wright focused on discussing a problem that is contemporary and that many people in society have come across in the recent years. Video games started to display more and more violence in the last few years and it started to be more realistic as a result of the fact that technology advanced greatly. Wright supports this claim through relating to how some video games employ a first-person perspective and require that individuals take on roles using a weapon. Although some might feel that this is not harmful, the fact that it provides individuals with the chance to assume the role of a shooter

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