Assembly Language - Essay

2991 Words Oct 27th, 2012 12 Pages
An assembly language is a low-level programming language for a computer, microcontroller, or other programmable device, in which each statement corresponds to a single machine code instruction. Each assembly language is specific to a particular computer architecture, in contrast to most high-level programming languages, which are generally portable across multiple systems.
Assembly language is converted into executable machine code by a utility program referred to as an assembler; the conversion process is referred to as assembly, or assembling the code.
Assembly language uses a mnemonic to represent each low-level machine operation or opcode. Some opcodes require one or more operands as part of the instruction, and most
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The popular arcade game NBA Jam (1993) is another example. Assembly language has long been the primary development language for many popular home computers of the 1980s and 1990s (such as the Sinclair ZX Spectrum, Commodore 64, Commodore Amiga, and Atari ST). This was in large part because BASIC dialects on these systems offered insufficient execution speed, as well as insufficient facilities to take full advantage of the available hardware on these systems. Some systems, most notably the Amiga, even have IDEs with highly advanced debugging and macro facilities, such as the freeware ASM-One assembler, comparable to that of Microsoft Visual Studio facilities (ASM-One predates Microsoft Visual Studio).
The Assembler for the VIC-20 was written by Don French and published by French Silk. At 1,639 bytes in length, its author believes it is the smallest symbolic assembler ever written. The assembler supported the usual symbolic addressing and the definition of character strings or hex strings. It also allowed address expressions which could be combined with addition, subtraction, multiplication, division, logical AND, logical OR, and exponentiation operators.

A compiler is a computer program (or set of programs) that transforms source code written in a programming language (the source language) into another computer language (the target language, often having a binary form known as object code). The most common reason for wanting