Augmented Reality

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According to Oxford dictionaries, “Augmented Reality” is a technology that provides the user a computer produced image of the real world (“Augmented Reality”). A source states that augmented reality in programing language is the process of combining images and videos from the real world with computer generated data. The development of the new computers has made it possible to engage data with augmented reality. The practical uses of augmented reality started with military instruments such as real time video displays that were being used in airplanes and tanks to detect targets accurately. Augmented reality was also used in video games to increase the realism of the game. Thus, a lot of militaries have used that method to train their…show more content…
The same source claims that experts have suggested using augmented reality in subjects of science such as, astronomy, chemistry, biology and mathematics (Lee). Augmented reality applications with portable devices is not considered or classified by any specific age. Some people may use those applications to get detailed information about the area or country that they are planning to visit. It also may be used for researches of the history of countries (Forsyth). However, augmented reality is still not has been applied in schools and universities due to the lack of dealing with its needs. In astronomy, students learn about the universe and how did it originate. Teachers may manage to use augmented reality applications to show students 3D shapes of the earth, starts and another planets to give the student the full control of analyzing the shapes to understand it clearly (Lee).
A source declares that augmented reality may be able to help people to learn a foreign language easily. Some people when they want to learn a new language they face a lot of complications due to the lack of vocabulary and difficulties with describing their ideas. Augmented reality promises to dissolve those obstacles by using multimedia documents. Learning a foreign language using portable devices may provide learners more options than they could gain from a teacher. Those learners decide where, what and when to learn (Liu et al.).
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