THE BAD INFLUENCES OF THE INTERNET
The ‘Internet’ is one of the most used search tool on the earth, used by majority of the world’s population for research, communication, conveniences, entertainment and much more. Over the years, cases in relation to negative transformation of human behaviors, where people are becoming emotionally depress, horrified, vulnerable, addicted through the internet has become a serious problem for many people around the world, including us.
Internet gaming is one of the most common problem of which many people around the globe are facing in their daily lives. Addiction, one of the serious problems with internet gaming have caused severe changes to their behavior and attitude to life. Majority of teenagers and
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Many cyber chats, although good for online communication however also has the potentials to cause emotional distress. Insults, profanity, humiliation and much more are some of the causes of which resulted many people to depression, suicide to ‘get out of this misery’. Through social networking, online reputations are being humiliated through verbal communications or offensive images that are being posted up onto social networking sites, such as Facebook. Chanelle Rae, a 14-year-old former student at Geelong’s Western Heights College, took her life on Friday the 17th of July 2009 in another cyber bullying incident, of which Chanelle’s mother, Karen reported to 3AW radio on the 21st of July 2009. Her mother reported, ‘she wanted to die because of the message that was given to her that night.,’ This highlights the fact that lives can also be lost while having the benefits of social networking on Facebook, Bebo, Twitter and much more. Thus shows that social networking can have a severe impact on many of our lives through what we say or post online.
In relation to privacy, social networking and many other genres of the internet are one of the main and easiest places to track down people, many naïve victims, posts up their details on their profile, making it easy to enable stalkers or strangers to have advantage of virtually meeting you. This problem has caused many families to live in fear, not knowing how vulnerable they are to the outside world, where
Internet addiction has become a huge problem in today’s society. In Greg Beato’s article, he discusses the growing phenomena of internet addiction disorder. The writer explains that more and more people are becoming addicted to the internet. For example, he tells of a teenager in Ohio, who shot and killed his mom and injured his dad because they took away his Xbox. He tells how it is stated that five to ten percent of the 52 million internet users were addicted. The author is telling us that the internet has become very addictive in our everyday society.
Social media itself is a huge danger to society. It causes many suicides within the world because of the cyberbullying and spreading of rumors. “Recent studies have shown that one out of four teens have been the victims of cyberbullying and one out of six have admitted to having cyberbullied someone” (Trautner 1). The internet and social media is supposed to be used to communicate with friends and for searching information, “Kids use technology different than their parents do. Sometimes it is hard for adults to understand that this can even be a possibility” (Trautner 1). It is not supposed to be used to bully someone, especially not to the point where the victim would think about suicide. “One of the statistics that has been highlighted within this news coverage is the threefold increase in the suicide rate for girls ages 10 to 14. The rates for girls in this age group increased from 0.5 to 1.5 per 100,000 during this time period. The increases for boys in this age group were not as high, climbing from 1.9 per 100,000 during 1999 to 2.6 per 100,000 in 2014” (Olsen
One main concern of parents is that their child would become an addict, and would not be able to perform as a healthy successful individual in the society when they grow up. Indeed, intense and prolong gaming will lead to addiction, which can decrease a person’s productivity, and, disturbing the daily routine, meaning they would stay up all night. However, to be called as an addict one has to show characteristics of addiction, which is a factor of personal behavior, performance, etc. In spite of the number of games available only, one out of ten regular gamer can be categorized as game addicts (webpage), which indicates that not many
Research started in 1983 aimed to discover how this addiction starts, the prevalence, as well as the risk factors associated with this behavior. “The studies on Internet gaming addiction in the new millennium reported prevalence estimates which vary significantly and range from 0.2% in Germany25,26 to 50% of Korean teenagers.” (Kuss, D. J.) In fact, South Korea views this addiction as a public health concern. So much so, that up to 24% of children diagnosed with internet addiction are hospitalized. As a growing number of studies appear, the psychological consequences are becoming better defined. These consequences include, “Sacrificing real-life relationships, other pastime activities, sleep, work, education, socializing, and relationships, obsession with gaming and a lack of real-life relationships, lack of attention, aggression and hostility, stress, dysfunctional coping, worse academic achievement, problems with verbal memory, and low well-being and high loneliness.” (Kuss, D.
Video game addiction “generally refers to an excessive, unhealthy amount of playing of games. Rather than engaging in the real world, an addicted user devotes the majority of his or her time to gaming. The addicted gamer often isolates him/herself from others, ignores more important responsibilities, and is often obsessed with obtaining higher status / ranking / achievements in his/her favorite game.” (Conrad, page 1, par.1) This is an uprising problem between teens and adults that is forming into a worldwide issue that some people need serious help to quit. Video game addiction has serious affects on the human body and mind. It ruins relationships, destroys your health, and influences unusual behavior. The worst thing about it is that many do not take it seriously.
The enablement technology provides is one of the reasons cyberbullying is so prevalent amongst young teens. Thanks to the advent of technology, bullying has taken on many new forms. Some of which now follow teens from schools to their homes. And, the places for these new types of bullying to occur is on social networks. In the mid 2000s, there was an increase in middle schoolers bullying each other on the social media platform Myspace. One of the most famous cases for the social network occurred in October 2006. Megan Meier, a 13 year-old, killed herself on October 17, 2006 after she received messages from an online account “Josh Evans.” The Evans account began to harass her and other online users joined in on the abuse. After her death, it
Whilst cyber bullying is not physical it’s emotional and psychological effects are devastating for the victim and can often lead to suicide and depression (Hinduja & Patchin, 2010). Social Networking sites act as a platform where bullies can say things they might not usually say to someone in person, anonymity and less physical proximity act as a wall between the bully and the victim, none the less, the words or rumors’ that are shared are still just as hurtful. Bullies often feel more confident online and they can contact their victims anytime, anywhere, day or night, not just in the school yard (Smith et al., 2008).” (Procon. (24 O). Retrieved from http://socialnetworking.procon.org/)
In this issues investigation, life online and the impact social media has on people and their health will be examined. Social media has become an innovative way for people to express themselves and their lives. However, issues such as intense cyber-bullying and stalking can cause severe health problems for many online users, for example Amanda Todd. In chat-rooms, the use of anonymity can allow anyone to pretend to be someone else, which leads to many problems. The three aspects of health that can be impacted due to unsafe chat-rooms are social, mental and physical. Young people with poor health literacy can easily put themselves in danger and become a target for harassment while using chat-rooms irresponsibly.
According to research one in five schoolage gamers are addicted to games (Bavelier, alt, 2011). It is sad to think that today’s society is built around internet and gaming.
Video game addiction takes place all over the United States, there is an estimated 72 percent of American households who play video games (Scientist Douglas A. Gentile, Ph. D) and an estimated nine percent of the youth in the United States are addicted to video games (Douglas A. Gentile, Ph. D). Researchers are developing ways were video game addicts can become less involved with video games, they are doing this because of all the problems associated with video games (Addiction Expert Bakker). Video game addiction can relate to other addictions in this world people do things to change the way they feel, people play video games to change the way they feel. There is harm associated with being a game addict also. Children who play four to five hours per day have no time for socializing (Addiction Expert Bakker) and that can affect them in their future. In older addicts, continuous gaming can ruin relationships and, also affect their social behavior as well. After being a video game addict for so long you can start showing signs of addiction which include, playing for an increasing amount of time, gaming to escape real-life problems, anxiety, or depression, and, also feeling irritable when trying to cut down on gaming (Addiction Expert Bakker). Being an addict can be a serious situation because, computer games have negative impacts on children’s health and behavior. The computer games that include violence can lead to the mental disorders, poor health, sleep, loss of awareness
There are many pitfalls and perils on the Internet. Some of them are easy to avoid while other are not so obvious. Some of the Pitfalls and perils are annoying, while others are deadly to your computer. Still others are humorous and entertaining. There are many dangers on the Internet. This paper will try to cover some of them.
The Internet is a technology that has negative impacts on our daily lives. It has changed aspects of our life for the last 50 years, and it has demonstrated the considerable influence on people’s lives. Almost 3.2 billion people in the world use the internet. The Internet has gained acceptance across the globe, and it has also become a reason behind the critical changes in the modern society. Some of the changes are social isolation, health disorder, lack of privacy and internet addiction.
Most are unaware of the dangerous influence video games have on children and young adults today. Video game addiction is a serious and dangerous problem for our youth worldwide. This addiction has a negative effect on their mental and physical health and well-being. These effects include obsession, social isolation, and increased aggression and violence. There are also several health risks associated with gaming addiction such as seizures, obesity and even death. A 28-year-old man died from exhaustion in August 2005, after playing the game Starcraft for 50 hours straight (Young 1). “Statistics show that 80% of online gamers sacrificed at least one element of their lives, such as sleep, work, education and socializing with friends, family, and partners, to play video games” (Wei 1).
Murders, suicide, lose of employment, detachment from reality, and relationship failures are just a few repercussions of an online video game addict. But ultimately, like any other addiction, it’s the addict’s willpower and self-preservation that keep them alive or from committing a crime. Online video game addictions may not be as wide spread or have the numbers of other addictions, but it continues to grow and rear its ugly head to the general public. As the addiction becomes more known, we can hope that more research can be collected and addict’s can get the help they need before it’s too late.
Video gaming can cause many health problem, Death, Poor Performance and Preoccupations for people. Video game change the facts how people sees the world in a negative ways which can leads to health problem, Poor performance, Preoccupations and also death. Many teens are into gaming more than before which also increase the cause of problem and addiction. Teens treat gaming as a daily life activity that’s why it causes more negative effects on them than the one who only uses the game during free time. It’s start with playing video game sometime then leads to addictions and problem.