Control the Game with your M.I.N.D.
The mind is a powerful thing, and now you can use it to control the game Batman v. Superman: Dawn of Justice. Soap Studio, a company devoted to creating high-tech toys, announced a brainwave-controlled game system called M.I.N.D. that merges brainwaves and holographic projection technology. It is a virtual reality type game unlike any other currently available.
M.I.N.D. is a package product that includes a headset and a holographic box called the Holo-Box. The headset is what captures the player’s brainwaves and then turns those brainwaves into game play. The headset does this by measuring emotional changes, how hard the player is concentrating, and even eye movements such as blinking to convert into moves
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Soap Studio is a certified partner with DC Comics and Warner Brothers, Entertainment Inc., which explains the relationship between M.I.N.D. and Batman vs. Superman. The company designs collectible toys and high-tech toys and everyday products. They are also working on a way to adapt the new M.I.N.D. technology to work with drones.
Simply lay your smartphone in the holographic box, which works as a projector of sorts. CEO Adran Chong said in a released statement said, "The brain works as a muscle - the more you use it, the stronger it gets." He points out that the game set isn't only for entertainment, but can be used to learn better control of your mind and even behavior.
The game Batman v. Superman: Dawn of Justice follows a similar plot to the movie by the same name. Players go through the game as a threat to Gotham arises. Your task? To save the world. The game is made up of levels. As you finish each mission, another level is unlocked. The game starts with the player as Batman. Eventually, the player can become Superman.
M.I.N.D. is breaking new ground for gamers everywhere. The product is already available in the United States. It will be interesting to see what new games are released to work with the
In the film Man of Steel, director Zack Snyder produces an alternative interpretation of the famous superman film, as this version more heavily focuses on the early stages of Superman and his journey on Earth at a young age. Original or traditional settings of him in films are typically set during his reporter employment in the later years in Metropolis. Man of Steel retells the superman myth from the very beginning giving compressed exposition about Krypton, along with the expected outcome of baby Superman (a.k.a. Clark Kent or Kal-El) been sent to earth, with him acquiring his super powers throughout his younger years (Grossman 50). His development of powers included the abilities of flight, strength, heat vision, speed,
Although this specific program will likely not become available to average consumers, the same foundations for the simulation will be available on the marketplace while being affordable at the same time. In time, applied use of virtual reality such as the Oculus Rift will become mainstream and accepted in everyday life not only due its entertainment value, but also due to its affordability for consumers everywhere. Thoughts of virtual reality often resemble fantastical scenarios reminiscent of scenes in movies with similar themes like Gamer, The Matrix, Total Recall, and Inception. After one delves into the VR technology in products such as the Oculus Rift, one will begin to believe, and he or she will brace themselves for the tidal wave that is the paradigm shift of virtual reality.
In the world of superheroes, there are numerous that believe they are heroes, while in actuality, they are merely vigilantes. This is demonstrated throughout the world of superheroes, but it is not as prominently demonstrated as in Batman. Batman presents himself as a hero, while he is only an over imaginative vigilante. He is more a vigilante than a hero since he has the ability to stop crime, but doesn’t, he only does deeds for his own benefit, and he helps the law but isn’t part of it. These are only a few ways Batman is a vigilante, rather than a hero. These are mainly based upon the idea of him trying to right his own past.
The most well known Superheroes from the DC universe are probably Batman and Superman. Many times, hardcore DC comic book fans dispute over who the better superhero is. Many like Batman for his gadgets and others for his looks, while others like Superman for his powers and abilities. I would personally say that Superman is the more capable and better Superhero.
Waiting for Superman: Who will save education? Writing a letter to a college admissions office can be daunting for any student. This was not the case for Daisy Esparza. At the time Waiting for Superman was filmed, Daisy was in the fifth grade. At this time in Daisy’s life, she already knew she wanted to go to medical school or a veterinarian college so she could study humans or animals and eventually become a surgeon.
Cranium is a game involving a wide range of brain activities as the players are required to perform the tasks as the go along the track. This game has been carefully designed to emulate the physical activities coordinated by the brain. For instance, in the game the players are requested to “enter the Cranium circle from the fast track” or “move clockwise to each [activity card] deck name” or “to complete the final activity in the Cranium central to win”.
Batman: The Dark Knight directed by Christopher Nolan is non-stop action thriller that continually did the unexpected. The film is based off of the original Batman comic book but additionally changes the perception of the everyday world as good to naturally bad. Throughout the movie, Batman stands for honesty and goodness while the Joker is a symbolism of chaos and evil. Both sides are forced to make quick-witted decisions in order to stop the opposing vigilante from doing his desired work. The citizens of Gotham are put in the heart of this circumstance and feel obligated to go against their values to stop the chaos. Numerous people habitually pursue their dreams and values but often become blinded from their
The functional magnetic resonance imaging was the technique used to observe the participant’s that played video games. A fMRI uses magnetic fields to visualize brain activity using changes in
Electronics change the way brains process information. Data from a test between gamers and non gamers, non gamers used their spatial memory system while gamers used their caudate nucleus (McDonald). The brain started using different methods that it learned while being subjected to video games. Nowadays, we have a wide variety of video games out there, each to make your brain think differently to a point where it’s better than passive learning (Jenkins). The brain is able to pick up on new types of learning which help your brain learn better than passive learning, helping you to get
Brain Avatar measures the electrical patterns and our trained technician can help guide them into more efficient patterns. The therapies can be tailored to the individual needs of business professionals, students, athletes and anyone who would like to see their brain function better. Some of the functions that may be optimized are focus, attention and cognition. Brain Avatar uses modern technological advancements in neurofeedback training, including:
Now in these days everyone one likes to read comic books since they became part of our society. What makes them interesting is how entertaining they could get giving us different points of views on different stories of superheroes. Many of us believe that “Classic superheroes stories are wildly fun, suspenseful and exciting” (Tom and Matt Morris) forgetting the idea of what really makes a hero. Different perceptions of superheroes are considered based on their wrong actions and way of thinking. Frank’s Miller Batman: The Dark Knight Returns is one of the comic books that make us “rethink the conception of the superhero and press each of us to reconsider some of the fundamental moral principles
When comics were first coming out, they were not all that popular but in todays’ world, they have become very popular and well known. Several of these comics have been turned into films, which is one of the many reasons why the popularity has been rising over the years. One of the most well known comics is Batman: The Dark Knight Returns. This comic was composed and released in 1986 by Frank Miller. With the usage of Frank Miller’s powerful, intense lines and the artwork done by Klaus Janson’s and Lynn Varley’s it has elevated this comic up to the very top of mainstream comics. In Batman: The Dark Knight Returns, the skillful illustrations on the pages successfully create the thought that there are underlying meanings, which makes the atmosphere a very intense one throughout the comic. The work of art that is presented on the pages in this comic are embedded in such a way that the pages become the continuum for the meaning. One of the main themes that are imbedded on the pages through the artwork in this book is the ideological struggle between Bruce Wayne and Batman.
When you think of a superhero one normally thinks of Spiderman, Batman, or Superman, but there were superheroes long before these characters were created. First one must understand that the basis of this name is hero. What is a hero? A hero is a person who does something special or out of the ordinary in order to help others. It could also be someone who is admired for a characteristic about them, be it physical or mental. They are individuals that normal everyday people can look up to. This being the case, a superhero is nothing more then someone who is a hero, but not just that once and for that one person, but someone who helps many people, or leads them. As time went by the number of people who were true heroes diminished and just
As advertised by the creators of the game, “The only limits are your imagination” (Jens, Minecraft). This game is a prime example on how video games can stimulate the mind with techniques such as problem solving, collaboration, memorization, and multi-tasking.
There is a widely held belief that commercially available computerized brain-training programs improve cognitive function. 2 Although society has accepted this correlation of “brain games” and increased cognitive ability, it has yet to be proven.1 Regardless of this, there has been a recent spawn of enterprises dedicated to creating these games. Of these enterprises, the most well-known companies are Lumosity and Brain Age.1 These companies even argue that brain training is as good as physical training.4 Websites like