After completing the tracing project a few weeks back and thinking it was the hardest thing ever, I came into this project thinking it would be a cakewalk. I could not have been any more wrong. With the tracing project at least I had something to draw over. The process of creating an entire comic from scratch was much more of a challenge. After hours of planning and hours of carefully putting pencil to paper, I finally completed a full three page graphic narrative. However difficult this assignment may have been, the final product and feeling of accomplishment was well worth it.
“For your final project, you must make a comic.” The first sentence of the guidelines for this project seemed simple enough, so that’s what I set out to do, make a comic. I got off to a rough start, throwing away about four sheets of Bristol paper before settling on my final topic. Once I knew the direction I wanted to go in, I threw away two or three more sheets trying to figure out the best way to draw my main character. After scouring google and referencing the comics we read throughout the term, I settled for a character that was a little more sophisticated than a stick figure, but nothing like the artwork in the BatWoman Elegy.
After choosing the style of my comic, I had to focus on the content of the comic itself. First, I thought about writing something
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non-visualized space. Lefevre highlights how these concepts can, “[Make] a flat medium…suggest a three-dimensional space,” and that this “three-dimensional” space is necessary to make a great comic. The characters, locations and emotions can be seen clearly in the diegetic space, but what may be seen as “less important” in the extradiegetic space really creates the “world” the reader gets to step
The Invention of Hugo Cabret (Brian Selznick, 2007) tells the story of a mysterious young boy named Hugo, living in the walls of a Paris train station in 1931. It follows Hugo’s adventures, dreams, thoughts, and most of all, his quest to answer the many questions he has about his past. The Invention of Hugo Cabret “is a graphic novel that successfully alternates slabs of written texts with pages of black and white illustrations” (Lawn, 2012, Para 4). It is discovered firstly, how words and images work together to portray action and suspense. And secondly, how the words and images together arouse emotion from the reader and draw in the audience. These tools and techniques
The Graphic Novel, “What It Is”, by Lynda Barry expresses the idea of creativity in the perspective of the author. By gradually discussing her childhood experience, we were given her own reflection about how creativity is formed. However, it wasn’t a gentle and smooth road for Barry. A section of this book titled “Two Questions” deals with one of the many obstacles Barry had to face throughout her life. This section is useful for understanding the creative process.
The author of this book did make use of literary elements to tell the story. These elements are also used in other picture books such as lines, shapes, color and speech bubble. The book is a graphic novel and dialogue takes majority of the writing in the book. The dialogical and concise style of writing of the author including the pictures
The Graphic Novel Club is a school club that I have unofficially led for the past two years. In this club we encourage the members to look deeper into any passion they have for comics, anime, superheroes, or cartoon design. We look at a broad range of art from comic strips to the full scale production of the latest Marvel movie and why components of the art have changed to accommodate the changing demographic.
Through the peculiarities of characterisation and the distinctively visual we experience the impact of place on people. Distinctively visual language shows the similarities and differences between characters and environment with the use of vivid imagery. The distinctively visual is able to create detailed setting, characters and place. Through the distinctively visual Henry Lawson and Tim Burton convey interesting views on environment and human interactions, and their affect on people and society in Lawsons “The Loaded Dog” and “The Drovers Wife” and Burtons “Alice in Wonderland. Good morning markers and peers.
Although books full of words are more efficient in delivering and describing what the author feels, sometimes pictures can give a deep meaning depending on how they are organized. The Veil by Marjane Satrapi’s is a graphic novel that’s organized in a particular way, to deliver a certain message through the pictures. Marjane includes different sizes and frames that serve what she is thinking and feeling. Choosing certain sizes, frames and colours isn’t arbitrary. As each box increases in size, it means that she wants to emphasize the message behind that box, or show her relation to that particular text. Contrast is also one of the main elements that Marjane uses in her graphic novel. For example, on page five, there is a big picture of
Where to begin? From start to finish this summer has been like no other. The 2D girls hit it off from the first week of camp with awesome sports and trips. Our very first trip was to gymnastics where our girls showed us their cool flips and tricks! Beach, Liberty science center, bowling, pump it up, and keansburg are just a few more of the fun trips we went on. Each day is jam packed with non stop fun and this is just glimpse of our everyday with you girls. Charlotte and Marilyn are always first in the pool showing us their cool pool tricks. When we have four square Linda, our superstar four square player, will be the first one running to be ace. Ruby and Leah are our star kickers helping us win our line soccer games! Who can forget our group name for the scavenger hunt?!? The 2D omelets definitely rocked it, taking first place! In dance, Grace, Mira, and Felicia always blow us away with their awesome moves!
Comic books can portray one thing and mean another. The reader, while reading, doesn’t think about the shading or spacing as they read a comic book, but it could change the whole outcome because of the setting or characters mood. Scott McCloud showed many examples of different concepts based on image, language, and composition. All of these concepts seen in Kindred by Octavia E. Butler are transition, the connection between image and language, and lastly closure. The others that can catch a reader's eye are time frame, different ways emotion was expressed between the character Dana and other slaves towards the Weylin family, and the vocabulary used in the text showing the reality vertex.
Similarly, comics aren’t simply words and pictures put together without a specific mixture of the two. There is much chemistry that allows each comic strip to stand out from the next strip. McCloud shows many ways in which words and pictures can be used in comic, he says “The different ways in which words and pictures can combine in comics is virtually unlimited.” (741) He covers only a very short list of the different ways for combining words and pictures to create different styles in comics. A few examples given were word specific, picture specific, and duo specific combinations. Word specific combinations need the help of words because the illustration cannot stand on its own to tell the complete story. Picture specific combinations are illustrations that tell the complete action but have added words as an additional “soundtrack”, as McCloud calls it. The duo specific combinations show a strip of clear illustration and words that tell the same story with or without one another. This same idea is shown in the article “Great Presentations: Tips from Great Presenters”; Ken Krogue introduces the idea that a person should be able to know if they are comfortable with what they are about to speak about if they don’t use note cards. He rhetorically asks the readers, "Could I speak without notes? One way to measure how prepared and passionate you are is whether you need
The most serious problem of this comic was the unattractive characters. He drew a lot of main character’s hair as a shaved head, and it was the main reason why he could not make the attractive characters. Almost all characters in this comic’s had a shaved head, passion for baseball and always focused on only training. They seemed happy when they played baseball, and they discussed only baseballs. There was not any story, except about baseball. Because of this, almost all characters were not three-dimensional and memorable.
The artist that I was chosen to write about name is Chris Ware. The materials used by the artist Chris Ware, has uniquely suited his artwork because they give him room and space to bring reality into his comic books. The colors that Chris uses allows him to depict what he wants his cartoon character actions and emotions to feel. Lastly, Chris’s media allows an emotional connection to his readers because he brings his characters to life.
In this dissertation I will discuss how DC Comics have developed and improved the design of their comic books since their establishment in 1937. I will compare comics from past and present and talk about the different styles of comic books that have been released from the company. I will also talk about how the artwork from the comic books have influenced character and costume design in recent DC Comic films. I will do this by studying the history of the company and researching the designers behind the comic books. I will thoroughly research in detail the characters and the designs of their costume and equipment and compare them to the different films that have been released over the years. The main character I will look into is Batman. I will study the origins of the character, the man behind the character, the reason behind Batman’s creation, how he has changed over the years, the development of other characters in the series, the famous villains that Batman has had to face, the different costumes he has had over the years and I will also be researching and studying how Batman has become a national icon in American society, and the effects the character has had on people living in the country. Batman
The history of comics dates all the way back to the early 1800’s when the second comic print was ongoing. (1807-58).When comics made their first made their first appearance; the comics were mostly political cartoons. Later on the comic art influenced a lot from Europe and America. On January 1st, 1849 engraver and cartoonist
. Space remains one of play’s fundamental elements but it attracts less importance than it should, therefore, among various theories and notions about space, Foucault’ s ‘Heterotopia’ appeals to consideration in this research.
Now in these days everyone one likes to read comic books since they became part of our society. What makes them interesting is how entertaining they could get giving us different points of views on different stories of superheroes. Many of us believe that “Classic superheroes stories are wildly fun, suspenseful and exciting” (Tom and Matt Morris) forgetting the idea of what really makes a hero. Different perceptions of superheroes are considered based on their wrong actions and way of thinking. Frank’s Miller Batman: The Dark Knight Returns is one of the comic books that make us “rethink the conception of the superhero and press each of us to reconsider some of the fundamental moral principles