Online gaming has become a serious problem in the society especially among young adults. This is because, most young adults are now stuck on their computers and internet, playing games all day. This has led to serious gaming problems among such individuals because they have no social life outside of the game world. Playing game, is a good way of having fun and developing one’s cognitive ability. The benefits of playing video games are numerous when done in moderation. “Playing brain-teasing game for just two hours a week may help slow the degree of mental decay associated with the natural aging process, according to a study this year from the University of Iowa”( Guarini. 2013). However, with the increase of video games production and the availability of those games online comes a lot of gaming problem one which includes online gaming addiction. Online games has become the popular outlet for young adults to play and socialise with other people online. However, it has also become a problem. One type of videogame that has become a problem to young adults is the Massively Multiplayer Online Role-playing Games (MMORPGs). “A MMORPG can be defined as a game in which numerous players around the globe inhabit a single virtual realm simultaneously, adopt alternative personas, and interact with one another in multiple ways, and thus these games provide a variety of incentives for play” ( Kuss et al. 2012). MMORPG are quite popular to the numbers of gamers that play over the world. It
Video games are enjoyable for people and have good benefits for children who use their multiple skills to play and interact with others. In many parts of the world, the common video game is often seen by parents as something that is wasting their child's time or “rotting their brain”. It is a popular misconception that video games are bad for children. What parents do not know is the positive things about video games. Video games have a positive impact on people and help them learn things for experiences to come. People often do not understand that violent video games are not harmful to people because video games allow people to release their anger, video games decrease crime in youth, and because they allow people to be creative and test their
Whether it is in a real world or cyber space, meeting people seems to be an almost inevitable part of modern daily life. Meeting or interacting with new people can be stressful. When people encounter a stranger, they try to avoid or reduce it by getting as much information as possible in the course of the conversation or interaction. There is an average of two gamers in each game-playing U.S household as shown in the research of ESA Entertainment Software Association (2013). According to ESA’s Effective Facts, over 50% of Americans are playing video games that means at least one of the average U.S. household owns dedicated game console such as Xbox360, PS series, etc., Computer, or smartphone. The average age of game players is 30 years old. In that manner, the video games are not the property of the children anymore. Playing video game becomes as an important social issue. This particular study investigates video game reduces the social anxiety.
This article of Lisa Bowen on American Psychological Association in 2014 significantly discusses the mental effect of video games regarding the development of personal health. The influences and outcomes of gaming techniques do not only improve the cognitive and decision-making skill but also, help to enhance the social interaction. Moreover, under-researched data and statistical information collected from psychological studies across the level of university and medical college, the biological progress that video game is starting to change within human mind is fascinating. In compelling with my original thesis, the article of Bowen stands out as a scientific framework that supports the logical flow of the paper. Statistical data can also be used in term of solid and credible evidence for real life
Video games are a enormous part in the world today. “More than 150 million people in the United States play video games regularly or for at least three hours per week. The number of sales has increased and in 2016, 24.5 billion games were sold, up from 23.2 billion in 2015.” “This Type of Video Game May Actually Harm Your Brain.” written by Mahita Gajanan is my positive article and “How Video Games Affect the Brain.” written by Hannah Nichols is my negative article. In this essay I am going to talk about video games and their impact on the brain (Nichols).
Video games have been around since 1950s and have gone a long way from what they are today. They are in no doubt a big part of our society and with doing so they have been criticized by many. Video games come in different categories which include: action, racing, adventure, role-playing, simulation, strategy, and sports. The purpose of these games can be casual, serious, art, Christian, and educational. You can play these games on different types of platforms as well to make it the gamers preference. In today’s society, it is common for one to play video games. Some people play causally and some play professional to make money. Even though, video games are now mainstream, they are still being stigmatized and it has been like that since the creation of them. Some people see video games as a waste of time and that they are unproductive, but after being studied thoroughly by researchers that is not true; video games are known to have benefits. It can help children with development and it can help adults perform better at their job. It can also help people with different disorders. Video games should not be stigmatized because of the advantages ranging from cognitive to social benefits for children, people with disabilities, and adults.
Video games were created to provide a unique, interactive experience for the user. This “experience” is something we can define as being fun, engaging, and interesting. This was the mindset of Dr. Frankenstein in Mary Shelley’s Frankenstein; he was extremely engaged and interested in his work regarding the monster. However, MMORPG’s represent the bad side to video games; in the same way that Frankenstein’s monster was the hellish subject that interested him, MMORPG’s still interest some users despite their lack of true video game “experience”. In fact, MMORPG’s cause addiction, separate families, lead to depression, and separate the user from real life, indicating that they are virtual “animals” that need to be tamed.
Video games or online games are played everyday by a vast majority of teens in the United States. It is estimated that in 2008 approximately 70-90% of teens reportedly play these games. Many individuals believe that video games offer a learning experience like no other. However, video games distract from learning and actually negatively affect the minds of teen players, therefore, playing video or online games is indisputably harmful to adolescents’ intellectual and social development.
Second Skin is a documentary about the world of MMORPGs, or massively multiplayer online role playing games, and it focuses on those who have given everything they have to the game. The director examines the pros and cons of MMORPGs, why the games are so popular, and how they can effect the players lives. The psychologists and sociologist they interviewed in the film speculate the long-term effects of spending extended periods of time in a fantasy world, secluded from reality and basic human interaction. These obsessive gamers become addicted to online computer games and will do anything to keep playing the game. Some become so consumed in the game that it eventually starts to negatively effect their lives.
Being the first of my family to be born in the United States, I had a number of things that my parents did not have growing up. I went to nice schools, I had a cell phone, and I had a nice car growing up. One thing my cousins and I did in our time together would be playing video games. Video games were not just a way for us to relax, but to socialize with the person sitting next to me, and prepare me for real- life activities.
Young people today spend Most of the time playing video games. These games are fun and engaging and young people often feel like playing games is a great thing to do in their spare time. Many times they often use video games as a reason for communication and often never even learn any social skills. However, People shouldn’t spend too much time gaming and there are a number of reasons for this: it’s unhealthy, should spend more time focusing on school, and people need to socialize more.
Video games have been argued about for decades. Some people have argued that video games are linked to violence. However, new research shows that video games can be used for therapeutic purposes, exercise, stress relievers, positive interactive learning, hand eye coordination, and different types of patient treatment for people all around the world.
for 3 hours a week, while the other set played none. The set who played the
Internet gaming is one of the most common problem of which many people around the globe are facing in their daily lives. Addiction, one of the serious problems with internet gaming have caused severe changes to their behavior and attitude to life. Majority of teenagers and
Gaming has been such a huge part of nearly everyone’s life growing up as a kid and it’s only getting bigger and bigger every day. Growing up as a kid, online gaming wasn’t as popular as it is today. I started off with a Gameboy and Dreamcast console that later shifted to better consoles like the PlayStation, Xbox, Wii, and Nintendo. Nowadays, almost everyone, including myself, have shifted to the more popular gaming platforms in mobile games and online PC games. More specifically, certain types of online gaming styles like FPS, MOBA, and MMO are distinctly more popular than many others. Not only has the popularity for online gaming platforms evolved but the importance and relevance of
Technologies have helped people to think beyond their capabilities and create new forms of technologies every year making learning easier. Video game is a product of modern technologies. The main purpose of video games were to entertainment the people. Well, this is not the case as new games have their own new purpose. Different purposes creates different effects on gamers specially children. It can be both positive and negative as it depends on the game children play. As video games have helped children learn more efficiently, engage them in their spare time and increase their several problem-solving skills, video games helps an individual to develop.