Theme #2
The BGC is a microcosm of children from various backgrounds. Regardless of background, however, children are always being influenced by the media and consumer culture found in their everyday lives. Interpretive Reproduction, through the context of the media, has a profound effect on how they interact with others. A sense of belonging is absent when one is not a part of the massive wave of media influence. The incredible diversity of media content fosters an environment for a vast breadth of complexity in how peer cultures are able to manifest. The main commonality I found present in my field notes is the influence of the internet on peer cultures. Children appropriate knowledge from the internet as a media source, and use this information as common ground to effectively interact with one another.
One instance of this can be found in my 2nd field note. In it, I describe a situation in which the children around me talk about Stampy Cat. Some background information deserves to be provided to the situation, however. Stampy Cat has over seven million subscribers on youtube. Clearly, many children find this youtuber to be both entertaining and
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An example of this is when the blonde-haired boy stole the red basketball from the smaller boy. I am certain that he interpreted the rules of a real life basketball game, and applied them to everyday life. By saying “but that’s how the real game is played”, he thought his actions were justified. He was not trying to be mean, per se, but rather he was trying to reproduce the knowledge he learned from the game itself. He knew that, in the context of a game like basketball, theft is both acceptable and encouraged when the other team has the ball. However, the same cannot be said in regards to real life scenarios. Thus, the child perceived me to be an authority figure, and acted upon my command when given to
Despite all the formal training and experience in this field, Twenge herself is a part of the target audience. Twenge is a mother of three who states “they’re not yet old enough to display the traits of IGen teens, but I have already witnessed firsthand just how ingrained new media are in their young lives.” Throughout the article she provides both personal and statistical information to enhance her argument and support her findings. These Range from multiple surveys conducted throughout the country, including one that had been performed on undergraduates at San Diego State University. An interview with a teen girl from Texas had also been included into the work, avoiding a bombardment of the reader with evidence and numerical data. By providing this break from purely logos argumentation she allows the reader to build an emotional connection with the work; as well as, create a bridge between author and reader. The way she presents the statistical information in her article is by providing the reader with multiple surveys and studies that show this new generational data of how teens are becoming less socially interactive in public. while presenting her information she does show that there
Using material from Item C and elsewhere, assess the view that ‘today’s children use the media in new and very different ways from their parents’, (Item C,
Media influences play a critical role in how adolescents develop their personality, peer pressure and how they define their identity as they are making their transition to being young adults.
According to the Footwear Industry Year 15 Report, B Company came in the last place out of the six participating teams in the Business Strategy Game (BSG). Unfortunately, we struggled with not expressing our opinions in the decision-making process. Therefore, the group could not meet the Investor Expectation Score (I.E.) 78, which the team ended with 62. In addition to this, B Company is not the best performing firm in the industry because we did not receive a score of 100 in all five measures (ROE, ESP, image rating, stock price, and an A+ credit rating).
The period of adolescence is crucial in the development of identity and social integration, and for many teens can be very trying. From the moment children begin attending programs such as daycare and elementary schooling, they are transferred from an environment that no longer exclusively contains their parents, to one where they are integrated with other children who are similar in age; also known as peers. In the United States, adolescents spend twice the amount of time within peer groups from a day to day basis than with their parents (Dijkstra & Veenstra 2011). The socialization that occurs within these peer groups plays a large role in influencing the behaviors of adolescents during this developmental period; whether reinforcing positive behaviors such as academic achievement or encouraging questionable behavior and delinquency. The importance of peer groups in contemporary society is accurately represented in the 2004 movie Mean Girls, adapted from self-help book The Queen Bee’s and Wannabees, depicting the life of a young adolescent who struggles to prove herself worthy of being accepted by the dominant social group. Whether it is deciding on identifying with the ‘Brains’ or choosing to imitate the ‘Cheerleaders’ in hopes of obtaining status, overall adolescent behavior is greatly influenced by their peer groups.
In Rushkoff’s film, The Merchants of Cool, he rhetorically questions if “teenagers even have a culture to call distinctly their own.” In the late 1990’s when the documentary was made, the implication was that they do not. However, with the internet’s advancements and the accessibility of communication with massive amounts of people, teenagers today can form authentic cultures that are not contaminated by the corporate media.
Children are motivated to learn and conform to the broader cultural and social norms that will help them function in society. In order to gauge these community norms, children have to gather information from a broad range of sources – not just their own families (Aboud 2008).
The media's wide development is forming the qualities and sentiments of the youthful era. The introduction of the media additionally advances social issues with our childhood. Issues, for example, social conduct, change in way of life, demonstrated conduct, harassing, battling. The rundown can go on. It is simply the way the circumstance puts. Diversion media use has turned into a revering background in present day families, additionally in the day by day lives of our kids. In the relatively recent past we had incredible profundity and ethics in TV. As far back as the advances in innovation, youngsters would read, play with toys and not computer
Stories of teenage years and coming-of-age have always enrapt children, teens, and adults alike. But why do they? These groups share virtually none of the same interests, and reside in very different emotional levels of life. In every other form of media, these groups can scarcely coexist—the prospect of watching Power Rangers for the six hundredth time would make any parent blanch, and the thought of their four year old asking to borrow his parents’ copy of The Canterbury Tales is laughable. And surely no other age group would condemn themselves so deeply to internet culture than teens. Coming of age stories, however, are the exception. Nadine Gordimer beautifully explains this phenomenon in her short story “A Company of Laughing Faces”.
Adolescence is a time where an individual’s sense of identity starts to emerge and a majority of their social norms are perceived. In this day and age, adolescents live in a world heavily submerged around media, which plays an important and habitual part of an adolescents' life. In a national survey conducted in 2009, adolescents on average spend more than 7.5 hours using some sort of media a day (Rideout, Foehr, Roberts, 2010). With this unprecedented access to the world, individuals are learning and connecting with many different people and ideas through the media (Brown & Bobkowsi, 2011). With different forms of media playing an influential part in an adolescents’ life, their perceived social norms may be seriously influenced.
The media is one of the biggest proprietors when discussing the state that our children are in, and why they’re unable to play children roles. It’s not hard for a child to get access to the television set and see the influential things that the media may disclose. Ideas that are shown on TV now, are very misleading and inappropriate, even on children’s channels. Nickelodeon shows are very mature sit-coms that
Humans are unique creatures simply due to the fact that every person grows up in a different environment. I know for a fact that the way I grew up is different compared to the way my friends grew up, and it is different compared to how others grew up and will grow up in the past and future. This paper covers the subject of sociocultural context, what it is, how it can impact a child, and how it impacted my own development.
White, Wyn and Robards (2017) refer to a generational approach of understanding how each generation of young people engage with their circumstances providing a framework for understanding youth culture as an expression of generational preoccupations and dispositions and engagement with new communications technologies. Online social networks have become embedded within most young people's everyday lives (Green & Hannon, 2007). When looking at
The agents of socialization discussed above (family, school, and peer group) are all involved in interactive and personal contact. Mass media on the other had are various impersonal modes of communication intended for large audiences (e.g., radio, television, motion pictures, newspapers). Mass media can have an enormous effect on our attitudes and behavior. The media influence socialization by providing additional and alternative role models as well as social norms and values. It appears that most influential mass medium today is television. A positive view of television is that it provides an excellent medium of instruction and an entertaining way of expanding the horizons of children by exposing them to places and events they may not be able to experience first hand. The negative view of television is that it makes children more passive and less likely to use their imagination; it stresses the unrealistic nature of many
The impact that media has on the process of socialisation is due to the generation gaps. The term “generation” is defines as “subcomponents of society demarcated by age”. What defines a generation is generally the diving lines are tied to crucial global events. For example, the end of WWII was the birth of the Baby Boomers. The generations that my “Cross-Generational Study” looks at are Gen X (1967 – 1976) and Gen Z (1996 - 2009). Gen X which are born between 1977 to 1995. They are currently aged 41 - 50 and make up This Generation follows the baby boomers. Characteristics of Generation X include entrepreneurial as they struggled to find jobs after college, hardworking as they make up 33% of the workforce, educated, ethnically diverse and individualistic. Gen Z which are born between 1996 to 2009. They are currently aged 8 - 21 and make up 20% of the Australian population. Characteristics of Generation Z include diversity, mature, open-mined, plurality and technology literate.