Multiple studies have shown that if “brain games” are used daily one can improve their performance in few tasks.
Critical Analysis Cranium and Substance Abuse- This paper examined the age groups for learning and playing the board games as about 13 or more. This was an important finding as the age group in which children are keen to learn and can adapt to the teachings needs to match with the age of playing these board games. This comes out to 13 and above. Cranium has been identified for adults by the Hasbro website how Boardgaming.com recognizes it for kids 13 and above. Now, substance abuse as well all know affects the brain and the need to experiment with drugs is ordered by the brain. Therefore to combat the problem, we need to focus on games which involve a lot of brain activity. Cranium seems to fit the example perfectly.
As part of our training for the month of March, I watched Philip Zelazo’s talk on executive function (EF) and the developing brain. I learned that EF is different from “intelligence” (although it is related), and refers to using knowledge in service of goals. EF has three main components: cognitive flexibility, working memory, and inhibitory control. By looking at these components in early childhood, researchers can predict outcomes such as social understanding, school readiness, and SAT scores. Zelazo pointed out that EF is a better measure of school readiness than an IQ test because the education system enforces children to pay attention, follow rules, and sit still. Furthermore, EF in childhood can predict physical health, drug use, criminal
Many people spend a fair amount of time on their computers, tablets, and smartphones playing games. So why not use it as an opportunity to exercise your brain? Brain training games are easy to do and offer a wide variety of simple puzzles that can be played for just a
Neuroscientist Adam Gazzaley of the University of California in San Francisco found a game that was called NeuroRacer, he studied and examined the game and discovered that it could help the elderly to improve their ability to multitask and focus (Abbott 2013). According to Abbott (2013), studies have been recorded and shown how the patterns of the brain activity can change as the cognitive skills develop and improve. Sixty-five-year-old Ann Lindsey began to worry about how quickly she has become distracted, "As you get older, it seems to be difficult to do more things at once," she says (Abbott 2013). Lindsey participated in a study to examine whether playing a game could improve fading cognitive abilities in older, she was surprised and impressed
Kids to adults, when? The question of maturity is as vexed as the answer. Brain maturity plays a part as different areas of the brain mature at various points. Society provides another answer as responsibility is presented at unique times as well.
A Brain-Computer Interface Based Cognitive Training System for Healthy Elderly: A Randomized Control Pilot Study for Usability and Preliminary Efficacy 1. What is the reference of the chosen journal article? Format it as if you were adding it to your reference list. Lee, T., Goh, S. A., Quek, S. Y., Phillips, R., Guan,
“If it’s safe for you, engage in cardiovascular exercise to elevate your heart rate. This will increase the blood flow to your brain and body, providing additional nourishment while reducing potential dementia risk factors such as high blood pressure, diabetes and high cholesterol” (Alzheimer's Association 1). There have been many
The researchers, led by California neuroscientist Richard Haier, PhD, studied the effects of Tetris on brain activity in adolescent girls using MRI. The girls who played Tetris for 30 minutes daily for 3 months demonstrated improved efficiency in parts of the brain associated with those mentioned characteristics.”
For instance, as cited by the Buschkuehl article, Basak et al. (2008) investigated the impact of video games on intelligence and showed an improvement of intelligence amongst healthy 19 year old adults. As cited by Buschkuehl article, Tranter et al. (2008) and Stine-Morrow et al. (2008) both challenged older participants to perform problem-solving activities and also showed improvements of intelligence. These studies showed a positive impact of working memory training programs which showed an improvement in intelligence in the elderly. However, the Buschkuehl article also questioned the effectiveness of such programs which have provided little evidence on the scope of improvement of intelligence. This also raised the question on the long term effects of these interventions and revealed that they need to be further researched in order to gain a better understanding of how long the improvements can be “prolonged” and whether or not some of these interventions may be beneficial in order to maintain
Whether it is remembering what groceries to buy, exercising, or multitasking, as human beings, age, daily tasks or activities to become more difficult to carry out. With technology significantly improving, it can become increasingly difficult for an aging adult to keep up with the steadily advancing world. Just
from the necessity to control one’s own thoughts and actions to carry out many everyday-life activities such as reading, driving, or even crossing the street. The development of executive control during childhood has attracted substantial scientific attention because the developmental dynamics of executive processes have the potential to shed new light on later regulatory process as well as academic achievement social competence and problem behaviors during childhood. (Chevalier, Huber, Wiebe, & Espy, 2013). In the developmental dynamics of executive processes when dealing with delay in achieving milestones can causes issues with academic’s, social skills, and behavior control within early and middle childhood stages.
Article 1: The News Media and Psychological Distress in Anxiety, Stress, and Coping Vol. 14 By: M.E. McNaughton-Cassill Introduction: According to McNaughton-Cassill (2000), the impact of news media in relationship to negative emotional responses such as stress and anxiety are explored in this study. It seeks to improve upon existing models of the
In recent years, brain training games have become a topic of interest among both researchers and common people alike. Researchers are interested in the healing properties of brain training while normal people are looking towards brain training as a way to improve their performance and get a leg up on the competition in school, work, and life. Up until recently, it was believed that the brain was unchangeable in terms of memory capacity. Researchers were well aware of the fact that the brain is capable of changing and forming new connections when brain damage occurs. However, the idea that humans can train their brains to be more efficient and stronger seemed like a far-fetched cry from reality up until the late 1990’s (Weicker, Villringer & Thöne-Otto, 2016). As time went on and more research was conducted in the field of brain training, it became clear that brain training is not an exact science; however, it does carry, many real cognitive benefits.
In recent years brain training games have become a topic of interest among both researchers and common people alike. Researchers are interested in the healing properties of brain training while normal people are looking to brain training as a way to improve their performance and get a leg up on the competition in school, work, and life. Up until recently, it was believed that the brain was unchangeable in terms of memory capacity. Researchers were well aware of the fact that the brain can change and form new connections when brain damage occurs. However, the idea that humans can train their brains to be more efficient and stronger seemed like a far-fetched cry from reality up until the late 1990’s (Weicker, Villringer & Thöne-Otto, 2016). As time went on and more research was conducted in the field of brain training, it became clear that brain training is not an exact science but, it does have real cognitive benefits.