Brown Vs. Entertainment Merchants Association

1754 Words Nov 13th, 2014 8 Pages
Brown V. Entertainment Merchants Association In the case of Brown V. Entertainment merchants Associations, the issue raised is that of violent video games being purchased by underage consumers (Oyez). The legal question at issue is Whether or not the First Amendment prevents a state from restricting the sale of violent video games to minors. In today’s time with the new head turning technology in video games most of the games have some sort of violence present in them. Many games past and present incorporate some kind of violence such as, killing with weapons, using explosives, and crashing cars. With all of the present day technology all activities portrayed during in-game scenarios are becoming more and more realistic. In 2005 the state of California enacted a law to ban the sale of certain violent games to children without the consent of their parents. The law was created based upon the idea that with the realistic in-game events real behavior could be drastically effected by the violence. The worries are that tragic events such as massacres could occur based on ideas seen in games. Incidents such as high school shooting have heightened concerns of potential connections between violent games and violent actions.
The Entertainment Software Association have fought to overturn the Brown case and similar laws involving the ban of violent video games (Video Software Dealers Ass 'n, et al. v. Schwarzenegger). The ESA won all of these previous cases based on the fact of the…

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