Are you ever amazed by the special effects movie makers have been able to come up with? What is the standard? How much would be budgeted? Computer-Generated Imagery or CGI has not always been where it is today. Ever wonder where it all began and how far it has taken us? I am sure we have all watched a few older science fiction movies in our lifetimes, but one film that advanced past the rest for its CGI at the time was TRON. As a young man watching this film, I fell in love with the idea of being able to digitize oneself and disappear from reality as we all know it and enter into a digital network of a mainframe computer. While not the CGI we have today, the graphics were far better than good by 1982 standards and were set in an …show more content…
There were also a few instances where the crew was visible behind the scenes and even a few wardrobe inconsistencies. Despite its minor flaws, the budget for the film was $17 million dollars, which is pocket change compared to the 2010 version at $170 million dollars. Of course, the $17 million dollars of 1982 money would have been over $33 million dollars in 2010, which is still a far cry from $170 million dollars. The characters, or gamers in the film race around on digital motorcycles at breakneck speeds, hitch rides on ribbons of light, climb memory displays, interact with the guardians of forbidden programs, and use what looks like a glowing Frisbee as a weapon to disable corrupt programs. The ever-changing digital surroundings and fast action are sure to keep you on the edge of your seats. These days, computer-generated imagery is normal in everything from box office hits to almost any T.V. series, commercials, and even aiding the medical field in training and even patient diagnosis and is changing the world with its realism and depth. However, the movie Tron pioneered the use of CGI and any fan of 3D graphics should see this film if only to see for themselves where it all
The RKO studios, one of the eight companies of the oligopoly, premiered King Kong at the Radio City Music Hall in New York King Kong is well known for its groundbreaking use of special effects such as stop-motion, animation, matte painting, rear projection, and miniatures, all of which were conceived decades before the digital age. King Kong has been credited as one of the first movies that was ever produced that incorporated sequences of miniatures to re-enact the first special effects ever shot in films. The editors used rear projected images that were put up one frame at the time using a tiny screen that was built into the miniatures and they would advance frame by frame having the animation in the front while photographing each scene. The two common technical practices that were used to create special effects back in the days were “rear projections (also called back projection) or optical printing” (Thompson and Bordwell 221). The King Kong film integrated human actors and stop-motion puppets into the same shots. Special effects would become a very important feature of future science fiction productions. King Kong, as well as some early fiction movies attempts, became the base to experiment different ways and techniques for creating new fantastic worlds. There are a lot of ways to look at the genre of science fiction because no definitional consensus of the term has been reached among scholars. This is why the arguments of this essay only focuses in the techniques used to produce the movie and in its possible cultural representations. As Carl Freedman in his book, Critical Theory and Science Fiction, once
Throughout history man kind has always searched for ways to entertain himself, each time developing new activities and games. Video games have become a very popular way to spend time and have fun from the 1970’s up to now. With new developments appeared different video game genres from adventure to racing, but the violent video games appear to be the most popular ones (Shin, 2003), for example: shooters, fighting and video games where you have to eliminate, destroy, or kill your enemies.
After watching and analyzing the action adventure film, Indiana Jones - “Kingdom of the Crystal Skull” (2008) and the Sci-Fi thriller, The Matrix (1999) many cinematic elements attracted my attention. With three very distinct and ingenious directors, (Spielberg and the Wachowskis siblings) these two films exemplified extraordinary uses of lighting, framing, editing and sound techniques unique to its own genre.
In my opinion, I feel that this movie, compared to today’s standards, is poor quality. From the 1980’s to the current time, the Hollywood industries and other movie producers have made astronomical improvements with every film released, and ever since
“You’ll see when we get there,” Alfred finished packing a backpack with more electronic devices he called “gameboys”. He said Japan made them and gave a few to him as a birthday present. As my curiosity grew, Alfred excitedly told me about video games and how advanced the graphics of today’s games are. He filled the rest of the bag with wires to charge all of his devices and an extra “DS” for me to help distract me from the plane’s movements. A simple word search or crossword puzzle would’ve been enough to entertain me, but I didn’t stop
To go along with that, I don’t really think that the film needed to rely on any fancy technical aspects anyway. It relied heavily on the emotional aspects and the actors to make the movie great and I think for the most part that they accomplished it. And out of the sparse special effects that were present, every one of them was very deliberate and had a purpose to help move the story along. Every piece of it helped set the tone for what people were supposed to feel, even though there wasn’t a lot of them. The lack of fancy technical aspects help create it and make it cinematically beautiful, One weakness that this movie had, in my opinion, was that it was confusing at times just because it wasn’t a super well known story of the time.
Designing a film is something not everyone can do. It takes a lot of patience and attention to detail to ensure the creators of films make the best possible scenes with zero to minimal mistakes. Every scene needs to be spot on with elements such as setting, lighting, costuming, and temporal elements. When watching a movie for the first time, people don’t normally pay much attention to the small details but when a film is a considered a favorite, people tend to spot small mistakes within films. Let’s take a look on how these artists focuses on making films a detailed and enjoyable.
Video games are a big part of life in modernized countries. It is one of the biggest entertainment money makers and of the things people enjoy doing. They are now mostly played inside the comfort of your home, with a console or computer. But things weren 't always like this. About 40 years ago you would most likely go to the arcade to play. The consoles they had out were either expensive or not good enough to compete with the arcade ones. Classic video games were made with 4-bit pixels and in very low resolution than modern day games. Over the decades, game machines continuously evolved and become more and more powerful, capable of stunning visuals and graphics. In the 21st century, social media, smart phone and tablet technology entered the gaming scene. Casual games become the norm attracting previously non-gamers into the market. However, if those low-quality games were never made, the games would not have evolved into the games they are today. In this article, I will cover main game a platform from the 1970’s to present day explaining what they are, their key development dates, features and limitations.
Genie and the flying carpet. It is amazing to think of movie magic before CGI existed when
This technique is used to layer foreground and background images based on color hues or the chroma range. The CGI technician layers the computer modelling around the actor. Programs such as PhotoKey 6 Pro make it possible to render the images seemlessly. Being a CGI technician requires computer knowledge and takes hours to edit and add in the actors into the computer generated world. An example of a seemless CGI movie is Avatar which cost $425,000,000 to make but grossed $2.7 Billion worldwide (www.the-numbers.com/movie/budgets/). For every 1/24 of a second or one frame of film it took 47 hours of rendering (www.imdb.com/title/tt0499549/trivia).
If you have been following the current trend of nerd pop culture, you've probably seen a blog post, YouTube video or a live stream of someone playing a video game you haven't seen since the days of getting up at the crack of dawn every Saturday morning to eat sugar cereal till you were sick. Now that gaming has become a ubiqutous hobby of our current generation, long forgetten classics are seeing the spotlight shone on them once again. The itch to sit down and play courses through your veins, ready to relive the thrill of finally beating that one boss after months, if not years of trying.
During the Modern American Era (1980-present), filmmakers started using CGI or computer-generated imagery to go from 2D animations to fully 3D animations, which were similar to stop motions. In 1984 the first short film created fully this way was “The Adventures of Andre and Wally B”.
This films budget was between 40 to 50 million dollars and on their opening weekend to which it was only shown on 14 screens brought in 510,632 in America and has made
The film Tron is celebrated and held as a triumph today, but back in the 1980s, the film suffered from lack of appeal to a wider audience, geared toward more teenage video-game buffs and computer nerds, with a juvenile story, laced with simple dialogue, and unsophisticated costumes. Without a doubt, the major appeal in Tron is the minimal use of CGI and spectacular animation that was used to create its computer enhance landscape. However, “in spite of its groundbreaking use of computer-generated effects, this costly, somewhat embarrassing box-office failure soon developed a growing fan base of nostalgically minded computer geeks who ended up bestowing a reputation upon it that it barely deserves” (Schneider 245). The homage is due in part
IT has also changed the way movies are shot particularly through application of film special effects. The film industry heavily relies on illusions to simulate imaginary events in a story (McClean, 2007). Computer Generated Imagery (CGI) is another key technology that is applied to special effects to enhance films. CGI is mainly used in special effects to enable filmmakers to control the scenes instead of using many extra actors. This has simplified film production and reduced the costs incurred. A lot of movies especially those classified under fiction, action, and horror genres rely on CGI.