Essay on Cinema's Role in Society

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Cult. Change & Comm Tech Essay 1: Cinema/Film

Many young people today are learning about their world through electronic means – radio, television, video movies, computer games, virtual reality games and the Internet. In particular the visual environment of the electronic media is greatly attracting the print media in all its forms. How many children read comic books these days? Most would rather watch cartoons, or play arcade games or hand-held video games. We will be focusing on cinema and how it has culturally played a role in society.

The 1990s have been a significant time for film and video. Nineteen ninety-five was the one-hundredth birthday of the movies (Film theory and criticism, 1985). In 1996 the movie
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It is now understood how societal attitudes at the time of a film’s making influenced its content.

The World of Apu, a 1958 film from India shows two young married couples that are clearly in love but they never kiss. Censorship regulations in India at the time prohibited kissing, so they had to show affection by other means (Readings, Cinema)

Audiences sometimes take the view that they are watching simply to be entertained. Many children in particular take this approach with film, video and TV. Their approach is largely a passive one where the viewer does not think about, and is not critical of, what is being viewed. Once viewers understand that filmmakers work under forces that influence the shape and content of the finished films, viewers are less likely to misjudge a film for not exploring a political, religious, or sexual subject in greater depth when that may not have been an option (Understanding Movies, 1976). Viewers who know when and where a film was made and under what conditions are also more likely to notice when filmmakers follow conventions and when they depart from them. They are more likely to understand how the film’s budget may leave out certain options and how the available filmmaking technology and the audio and visual presentations of competing media and electronic entertainment may influence the film (Understanding Movies, 1976).

Novels and other print forms of narrative are usually the work
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