Criminal Justice and the Game of Online Violence: A Review of the Evolution of Perspectives of Video Game Violence and Its Causes

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Criminal Justice and the Game of Online Violence A Review of the Evolution of Perspectives of Video Game Violence and its Causes March 4, 2012 ABSTRACT: Four articles are reviewed in reverse chronological order because they demonstrate an interesting trend in how online computer usage and gaming is being thought of as a contributor to violence and other types of anti-social behavior. In looking at this trend, it can be seen how reviewers of all types are looking more broadly at this emerging topic of interest. INTRODUCTION: Criminal justice is about the operation of the system that seeks to punish those who do wrong, but it is also about why some people engage in bad behavior. With the development of entire generations of computer users becoming comfortable with what these new technologies have to offer, it's not surprising that more researchers are questioning whether usage alone actually causes people to engage in inappropriate activity. A good deal of attention on this issue centers on topics such as violence within certain types of online games and even the propensity of some people (particularly young people) to spend a lot of time in this virtual environment. It is often assumed that there is in fact a direct relationship between certain user preferences and the likelihood that they may become more involved in aggressive, violent or other types of anti-social behaviors. Research on the topic of how video and online involvement impacts criminal activity is

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