Daigasso Band Brothers Research Paper

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At first glance the Japanese Nintendo DS launch title Daigasso! Band Brothers doesn't look like it has much to offer. Launch titles in general emphasizes visuals over gameplay but Daigasso! seems to have not received that memo. Thanks to the DS being very import friendly Western gamers are also free to check out this title but the question is, why would you want to?

The game opens with a shot of "the only music shop in town open at midnight." You are greeted by "Barbara Bat" the owner and freaky purple haired(?) mascot of the game but since everything is in Japanese that's about as much as I could gather. If you are a fan of rhythm games then all that matters is that this one has more than 30 tracks and each one is playable with one of eight
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All the instruments on a track play separately so if you miss your notes or press the wrong buttons you'll immediately hear it. Some instruments are more challenging than others to play with the drums probably being the hardest to master.

None of the DS launch titles have exactly boasted impressive visuals but Daigasso! doesn't look like it even tried. Everything is colourful but the emphasis is squarely on functionality. Animations are scarce and the few static pictures are mostly of the bat girl. Daigasso! is obviously a very niche title and not everyone is going to wade through all the foreign text just to experience it. Those that make the effort will find it worth their while and hopefully a English version is not too far off. Just goes to show that you don't need gimmicky plastic peripheral to enjoy a good rhythm game.

A rhythm game on the DS might sound like a strange choice but it definitely works. Utilizing every button and the touch screen things get way more hectic than in any guitar hero or rock band game. The midi tunes sound great and there's enough variety to keep you playing for a long time. As long as you can get over the language barrier that
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