Design and Production of a game that Supports the Emotional and Social Aspects of Learning

1362 WordsFeb 24, 20185 Pages
This assignment incudes the design and production of a game that supports the emotional and social aspects of learning (SEAL). The game was created to meet the specific needs of children who are the siblings of a disabled child. The relationship of the author’s game and the SEAL programme will be considered. Thereafter the way in which children acquire emotional understanding and its impact on social development will be explored. Finally the author will explain the reasoning for the game and how it will help to meet the unique needs of the children it was designed for. The authors game is designed to be used in support of, and as an extension to, the Social and Emotional Aspects of Learning (SEAL) programme “Good to be me” element (2005), which addresses the management of feelings, self-awareness and showing empathy. The game is intended to be used with children who have a disabled sibling. The object of the game is twofold, firstly it is for the users to be able to recognise, name and talk about the emotions that they experience as a sibling of a disabled child, secondly to become aware that some of their peers are in similar situations to themselves which may help them feel less isolated. As Children develop they gain more emotional understanding, becoming aware of their own feelings and the feelings of others. Weimer, Sallquist and Bolnick (2012) suggest that programs and initiatives that promote children’s social emotional awareness may enhance their development of

More about Design and Production of a game that Supports the Emotional and Social Aspects of Learning

Open Document