The article "Checking In" focuses on the economic advantages of gamification. The article uses an app called Foursquare as an example of gamification. A user of Foursquare would check in to locations they go, and compete to become the "mayor' of that location. According to the article, "Within two years of launching, Foursquare had over 6 million registered users, who were checking in to the
First of all, According to Bray,”The phone already knows its own latitude and longitude, and Foursquare data base knows thousands of restaurants and other places you might want to visit”(5). Foursquare is a great social- network that
Since its establishment, the platform has been striving to make it easier for likeminded people to search and follow their desired partners and lifestyle. It features free profile signing up, compatibility search, and you can also add photos, favorite someone, exchange emails, read blogs and write yours among others. Although being a prime member is a bit costly, it’s worth it as the features are user-friendly. Its easy-to-use mobile apps are available on Apple Store and Google Play for
Zamzee and Foursquare are both completely different networks. In this essay you will learn about all the differences between them. Zamzee, for starters, is a network that makes everyday activities enjoyable. Foursquare, on the other hand, is just a social network that never caught on.
I used this app for several of my classes, for a youth club I was in, and my graduated class also had an account. For my youth club I was the president, so I was easy to contact the members of this group for our meetings as well with events we did. If a member needed to contact the man person, all they need
They have committed to cultivating innovation within the retail industry and leading the charge in discovering new technology advancements that drive positive customer experiences. There has been many challenges that they have face with technology, yet they have embraced the technology change overall.in 2014, GameStop launched GameStop Technology Institute (GTI). This is a new business that focuses on creating affiliations with leading technology corporations and academic institutions to deliver new innovation and technology solutions for today’s consumers. Recently, GameStop has teamed up with Microsoft implementing a beacon technology using a supplier called Shelf Buck. This this an app that uses Bluetooth for customer’s smartphones. If customers are signed up with the app, and are located near a store they will receive information on deals going on in the store. GameStop can know exactly where their customers are and what offers and messages they would be interested in receiving on their smartphone. Their staff has been introduced with tablet devices that alerts them when a customer walks in the store and start a conversation with them if needed using their loyalty customer information. This major innovation was key because consumers use their smartphones for almost everything. GameStop wanted to separate themselves from the competition by not sending ads through mail daily.
Yelp can be termed as a crowd-cause business that implores on reviews and also acts as a social networking place. Users and reviewers submit their reviews on particular products and services of their choice and rate them with stars ranging from one to five (Faltings et al, 2012) All businesses in Yelp’s website are able to correct or change basic information about their products, hours of operations, update contacts or information and other necessary special needs. Users are also given a platform to: react to different reviews about different products and services, come up with social events and interact freely with each other. According to research Yelp is one of the most interactive and important site on the Internet, with more than 34 user- based cities. Yelp application for phones has enabled users to follow, search and review faster using smart phones. It is becoming increasingly vital for all business owners
I would like to work on the On-The-Go Software project because today, everyone is on their phones doing something like playing games, reading books or magazines, and many more. In this case, it gives a start-up company a chance to see what mobile games and apps people use all the time. This project is essential for a company that wants to make a game or app because it shows what game or app people are playing and how much they are playing it. It also shows how much each game or app makes and what keeps them addicted to it.
This gave Zagat a competitive edge compared to other firms operating. But, in the dot com bubble age, Zagat did not carry out their activities efficiently and effectively which affected the overall growth of the company, And due to their battle to find a business model that stayed true to the company origin, companies like yelp were able to successfully take over Zagat. In a market like the one in which Zagat operates, it is easy to enter and start a new business. It requires only a small start – up cost, effective and highly synchronized business model and there are no barriers to entry. This enabled a new company like Yelp to outperform Zagat and grow rapidly in a short period of time.