Designing Evidence Based Games On Mathematical Thinking Essay

1665 Words7 Pages
DESIGNING EVIDENCE BASED GAMES TO ASSESS MATHEMATICAL THINKING Saurabh Khanna Centre for Education Innovation and Action Research, Tata Institute of Social Sciences, Mumbai The goals of modern mathematics education are progressively being based on foundations of innovative learning and problem solving skills, the foremost one being mathematical thinking. Mathematical thinking runs throughout any mathematical activity as a process, and hence cannot be effectively gauged by prevalent assessments which are outcome based and sporadic. Continuous assessment interlaced with learning is seamlessly built into the fabric of learning games. There is also a need to define and standardize measurable evidence in order to quantify abstract mathematical skills. An evidence based game design framework is proposed to assess mathematical thinking in students. THE CONTEXT The emergence of 21st century learning and skills has been a direct consequence of the dawn of a technology driven century where the half life of current knowledge shrinks by the second. The domain of mathematics has consequently seen a newfound impetus on learning and innovation skills as defined by The Partnership for 21st Century Skills (P21). The primary goals of designing learning environments have taken a turn towards ‘mathematisation of the child’s thinking’ (NCF, 2005), rather than just building on core mathematics concepts. But despite concretizing these modern goals in national policy and curriculum design
Open Document