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Deus Ex: Mankind Divided: Game Analysis

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As stated obviously in the title, there is an overwhelming amount of social commentary within the game. Deus Ex: Mankind Divided uses cinematic and literary to show the video games social commentary. It starts off with a cut scene using long shot, extreme long shot, pov, etc. and later progresses to character development; that are all explaining every important event that played along to its role . “Deus Ex: Mankind Divided”, is taken place in the United States, the game is all in all a story for the power over the human’s body knowledge and trying to obtain it for the purpose of Bioengineering studies. This caused a global threat to the peace of the society. Making riots and the hatred toward augmentations to grow. Wars became a common thing …show more content…

In the game there is a giant anger between Humans Vs. Human Augmentations, other wise known as “Norms” Vs. “Augs”. It started off with augs being the new human innovation for a better substantial life. However when society started to change the aspects of the augmentations, the Bio engineers took it in a personal way and created a “side”. Meaning, Norms started seeing them as an “other” instead of their own. They were different, special, innovated, and above all better. Other Bio Engineers knew this would lead into the “extinction” of the human race causing this their personal viewpoint into “protecting” themselves. This is all a repeat of apartheid from whites to colors, making this easier to understand who is in the wrong; which in any case the norms are in the wrong. In the game it continues to show more hints of relevance of apartheid, as shown in the image of “augs lives matter”, exactly similar to “black lives matter”, proving its relevance to the current …show more content…

Two main things that were in the game were the use of Literary and Cinematography. The developers used literary for the character development and plot story for the audience to understand what is going on through the story but at the same time learning to make their own decisions they feel as the character being played. In the game, there is a character, Jenson, going through all the trouble and how he responds to certain situations in his own way. However, after ten minutes of the game there are situations that given multiple options on how to respond; basically taking control over the character or deciding what you may “feel” what the character would say. The options they gave were more so of a subtle laid back kind of guy who gets the job done, or the no mercy bad hero kind of guy. All in all the audience playing decide what kind of character development the character will have based on their choice of actions and response. Now, for cinematic style the cut scenes will show extreme long shot and long shot. In the cut scenes, when introducing a character they will show a long shot and the scenery as to what they do best. They showed the importance as to where the characters are at and have a certain view to show it's mass destruction as the background. In extreme long shots the game was more so about when comparing

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