Digital Reality And Its Effect On The Real World

2019 WordsDec 1, 20169 Pages
Virtual reality, which is mainly abbreviated as VR is about technologies of the computer that utilizes software to produce images that are realistic as well as sounds and different other sensations that imitate the real world. It is seen as if it creates an environment that is imagined. Moreover, VR fakes the physical presence of the user in the created setting by making it possible for the user to relate with the objects portrayed in the space through the use of specific screens for displaying or other devices such as projectors. VR is therefore said to create a three dimensional (3D) setting that people interact with. Technology is on its early phase as gadgets continue to crop, there by promising on the growth (Eadicicco, 2016). VR has had many uses. For example in education and training, VR, through its immersive qualities enhances learning. It has been used in video games through its incorporation with graphics, input technology and sound. In entertainment, VR has been utilized in simulators. Moreover, its use in fine arts is immersive and many notable artists like Jeffrey Shaw and Char Davies’s works have incorporated it. In engineering, VR has been used in aerospace and automobiles and it is believed to have a potential to add more dimensions to product building, virtual prototyping and cases involving performance use. In therapy, it has been applied to different exposure forms like in the treatment of phobia. According to Robison, Liu & Apuzzo (2011) in their study
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