It has also been revealed in studies that exposure to violence in video games can produce violent behavior, and possibly even lead to violence at school or home. The resolution of this problem is not easy, but one short-term explanation is for government guidelines for game sales. If the government makes retailers keep track of which games are being sold to young kids, then children would not be able to buy violent games. Because video games have a rating system, it would only be needed for retailers to guarantee that minors and young children are unable to buy games with a rating greater than their age limit. I do think that as parents we need to focus on what we let our kids see and the activities they participate in. The debate about whether video games have a negative or positive actions depends on one’s philosophical perspectives. Parents need to reexamine their method on how their kids should interact and engage with video games. This good vs. bad approach might be comfortable, but it also seems to be out of touch with the kinds of thinking that we consider through to be in the highest attention of our kids. Is this exactly how we show our kids to ponder about things? I do not think so! We insist that they learn to be at ease with some level of
The global issue that will be discussed will be is “Do video games create violence in society.” Video games are a significant part of many young people’s lives. With an exceptional number of people in the status quo playing video games, it has raised the question whether or not video games do in fact incite violence within societies or is it just a coincidence? Throughout this paper, we will explore possible factors that contribute to whether video games do or do not create violence in society. We will explore this issue through different perspectives to get an overall view on the issue to find a solution.
When children play violent games, their parents should supervise them and ensure they know that it is just a game, keep reassuring them that you couldn’t get away with this or that in real life, this is if you let them play violent games at a young age.
Video games are quite a blast to play through. Being able to take up the mantle of a plumber and stomping on some enemies sounds fun, am I right? How about destroying hordes of enemies with any gun of your choice? While these things may sound great and harmless as it is to you, it isn’t to some others. There are those who blame violence within video games as a leading cause of violence in youth and players as a whole. News outlets and even outraged parents have blamed any sort of violence to have been caused by the violence within video games. This is a problem since it not only shows how uninformed these people are when it comes to this subject, but also how they don’t really consider the facts that have been given to disprove that the violence in video games is a main factor in causing real-life violence. With that said, there are a few reasons as to why violence in video games doesn’t cause violence. The first reason is that the vast majority of players that play violent video games refrain from real-life violence, the second is that the relationship between real-life violence and video games are weak, and the last reason would be that other forms of media also contain violence.
The graphics in games now make the game almost look as if it were real life. That has brought the video game industry a lot more players and part of those new gamers are young children. The issue is when a child is presented with a violent video game that has really good graphics the child has a better understanding of what is going on in that game. Because children can relate what is going in the video game to the real world, that leads children to believe that the actions being done in that video game are accepted in society. If the children believe that its right from them to do violent actions that they learned from the game there attitude starts becoming more aggressive. Anne Harding says “children who watch violence in the media can internalize the message that the world is a hostile place...”.
It may seem odd that one would think that a video game could possibly have a negative effect on children. Especially when you discover all of the logical fallacies in their argument. Although some people have some decent points, most studies done on this subject have no direct correlation with the violence in children that happen to play violent video games. A study done in 2008, deemed with the title “Grand Theft Childhood” reported that 60% of middle school boys who played at least one M-rated game had previously hit or beat up another
First off, the type of video game does not matter in causing violence as much as the amount of time spent playing does. As stated in a study by the Oxford Internet Institute at Oxford University, ”Those children who spend more time playing games might be slightly likelier to be hyperactive and to get into fights. But violent video games seem to have no effect on behavior, according to British researchers”. So videogames, both violent and non-violent, when played for too long, can lead to more aggression.In the same study, it’s stated that “The researchers found that the 22 kids who played video games the most each day were the likeliest to have behavioral problems, exhibit hyperactivity and have trouble academically, although the effects were "quite small in magnitude,” So, even though there were behavioral changes in
People think that violent video games make a person more violent in reality. Scientists have ran tests for 607 8th and 9th graders who play violent video games. It all just depends on the person and their state of mind. Some cases would show some students would have more frequent arguments with teachers, physical fights too.
An Iowa State University News Service article featuring three studies done by Iowa State University psychology professors Craig Anderson and Douglas Gentile makes note of this and in their research, the professors looked into whether violent video game exposure led to more violent behavior in children and adolescents or not (“ISU Psychologists” 449). In their three studies, they noted that kid’s games in general have a behavioral effect, that students who played violent video games were more violent or in favor of violence, and that violent video games may lead to poor performance in school as well as a higher rate of social rejection (“ISU Psychologists” 450). Regarding this information, a major increase in aggression in individuals would definitely run the risk of being detrimental in many cases, especially in regard to children. Since children are still in a developmental stage, violent video game could potentially have more of an overall impact. However, in some cases, it can be argued that perhaps video game-related aggression can be a good thing because it’s only a minor amount of aggression in most people, and this minor amount of aggression can be a good thing as it can provide a competitive boost. Even violent video games may have some sort of benefit to the
Is it ok for children to play violent video games? No! I see no reason for a child to "play" a game that promotes or teaches violence in any way. I do not allow my children to play games that uses violence as a means of reaching a specific goal.
Another point supporting violent games is backed up by a study Journal of Adolescent Research. This study concludes, “Kids use games to experience fantasies of power and fame, to explore and master what they perceive as exciting and realistic environments, but distinct from real life, to work through angry feelings or relieve stress” (Casey). Another theory is that violent video games might cause guilt. Research shows that gruesome video games can induce a feeling of guilt that could have a positive effect on kindness, civic engagement, and prosocial behavior (Casey). By making kids feel bad, they may want to do something kind to feel better
Video games are loved by many people. People even make money by playing video games and posting them on YouTube. But many people argue that violent video games cause real life violence in children. Many video games have actually been banned in countries. One example of this is Watchdogs in the United Arab Emirates. Violent video games do not promote violence in kids under 17 because it has not been proven to increase aggression, there are recommendations for age groups on the package because of this, and countries that have a high percentage of video games use, have low gun violence.
In this age of technology, it's very safe to say that a large majority of the world's population has played at least one video game. This can vary from playing games on console, like Xbox-One, Playstation 4, and for the older generation, the NES to playing mobile games like Tetris. There are many consoles that span from the creation of video games. This has opened opportunities to make several kind of games. These can vary from side-scrollers like Super Mario Bros. on the NES, to Role-playing games (RPG) like Final Fantasy IX on the Playstation 1. While this has caused some great games to surface, it has also allowed intense violence to be let into games. Parents and anti-gaming communities state that this is why kids can become violent. This is false, because violent games can be avoided to prevent this issue, and the Entertainment Software Rating Board (ESRB) has even made various precautions to make sure parents know what they're purchasing. Comprehensible symbols, detailed lists, and age restrictions prevents children from "becoming violent".
Playing video games does not cause violent behavior. Don’t get me wrong, some video games show horrific acts of violence. “A recent survey found that 92 percent of U.S. kids--ages 2 to 17--play video games, and their parents bought 225 million of them last year to the tune of $6.4 billion.” (Sider 79).What’s here to argue is that violent video games do not cause violence among children, but the blame for violence should be on the individual and people who should have taught the individual better. If kids are not able to see the difference between reality and fantasy, then they really can’t be blamed for committing acts they see in a game and then imitating, not fully understanding the consequences of doing it in the real world.
“Head shot! That guy was destroyed!” These are just some examples of the dialogue spoken between children who play video games like “Call of Duty” or “Halo.” Children brag about the number of people they have killed in these games. Playing violent video games may cause children to act violently. First, violent video games train players to act aggressively by repeatedly killing an enemy over and over. Second, children mimic what they see, whether it’s in real life or on a video screen. Third, being exposed to the violent behaviors of the game, dead bodies, and blood, make the players insensitive to violence. Because the violence from video games affects the behavior of children, violent video games should not be available for purchase by anyone under age eighteen.