Don't Worry About Those That Play Video Games, Be Cautious of Those Who Don't Play

1948 WordsDec 18, 20108 Pages
Humankind is not perfect, far from it, which is readily evident in excessively common acts of violence. The methods by which violence may be cured, have been hotly debated, each method being a polar opposite of the other. Desensitization is the belief that watching violence in any form of media will lead to violent acts as the viewer becomes numb to horrors of violence. Desensitization leads people to believe that negative images or ideas not limited to that of only violence but as well as sexuality or profane language must be limited and regulated to prevent people from performing illegal or immoral acts. On the other end of the spectrum is the theory of catharsis, first introduced by the prodigious Greek philosopher Aristotle, which puts…show more content…
They were able to garner skill, and strategy from the video games they played. Even though they sought refuge in murdering intimate characters on a computer monitor, it was not their video games that created their rage. Jerald Block, a researcher and psychiatrist that analyzed the Columbine massacre told the Denver Post “The two young men relied on the virtual world of computer games to express their rage and to spend time, and cutting them off in 1998 sent them into crisis.” As high-school students they were bullied by the other students. It was not their computer games that created rage fueled by animosity and depression, but instead it was the computer games that quelled it. The games acted as a safety valve, or catharsis, for the two. Many believe that the video game revolution of recent years has caused violence to occur much like that of the Columbine Massacre. Video games are often connected to violence, as many games encourage players to take part in virtual violent acts. A study conducted at Iowa State University, was looking to link violent video game with desensitization. The conclusion of the experiment was that: The present experiment demonstrates that violent video game exposure can cause desensitization to real-life violence. In this experiment, violent game players were less physiologically aroused by real-life violence than were nonviolent game players. It appears that

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