Dota Research Paper

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DOTA HISTORY In the past decade, the computer gaming industry has grown from zilch to mammoth. The quality of game graphics and design enhanced with each new developed game. The latest games swept less new ones off the shelves of gamers. This was the case for almost all game genres especially with strategy games. However, a few strategy games developed by Blizzard Entertainment never seemed to lose their charm, in fact, they continually kept growing even more popular. One such game by Blizzard Entertainment is Warcraft III: Dota. Dota stands for Defense of the Ancients. Dota is not game itself; it is a multiplayer map on Warcraft III: The Frozen Throne. But because of its fame and ample differences with the rest of the game, this map is…show more content…
Tip #4 Creep Pulling This is a really advanced technique, it allows you to delay your creeps significantly, but it is useless in solo lanes as it takes a lot of time during which your opponents have free farming. To perform creep pulling you need to find a neutral creep camp near the lane and at a certain time attack them and retreat into the lane. The neutrals will follow you, and if you timed it correctly your creeps will engage the neutrals and be pulled into the forest, getting significantly delayed and maybe killed. It also allows you to destroy a creep camp which is usually a decent bonus. Also while your creeps are fighting the neutrals you can drag another neutral camp into the fight. But doing this requires perfect timing. Here are the basics and BEST DOTA TIPS to get you really playing Defence of the Ancients well: Tip #1 Farming for Gold in the game (Critical) Farming nuking creeps or even neutral creeps for gold. The more enemy creeps you kill, the more gold you’ll receive. Sometimes when farming becomes difficult, player may turn to farming neutral characters for extra gold. Tip #2 Last Hit or getting a Kill (Rude, but handy) Be the last hero or player to hit a creep for gold. Damaging an enemy creep does not provide gold, so its beneficial for a non-ranged character to move in for a last hit to receive this benefit. This also allows you to stay out of range of the opposing team. Making a
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