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Dragon Age: Origins Game Analysis

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The game that I decided to use for this week is a video game, Dragon Age: Origins. It’s the first in a trilogy of games that focus on a fantasy setting. The player can choose from seven different characters with their own origin stories, as they begin their pathway to be the “Hero of Ferleden”. Your characters gain friendships and enemies as they continue their journey. The player’s character must go to different groups and try to get their help to end the overwhelming number of infected monsters. Every group the player faces offers choices that affects how his or her friends look at them. If the player makes a decision that one of your friends doesn’t like, they will “disapprove”. The player can also pursue a romance with some of these characters. …show more content…

According to Koster, fun is “is the feedback the brain gives us when we are absorbing patterns for learning purposes.” (pg. 97). I had primarily been used to simulation video games before this, and therefore it was a struggle for me to get used to this single-player third-person high-fantasy role-playing game. Everything was new, and the fighting mechanism was difficult for me to get used to. Since I still alter aspects of the game when I play it now to play it differently than I have before, there are still aspects of fun to it but since it’s so similar it’s not as fun as my first …show more content…

According to Koster, “if there isn’t a quantifiable advantage to doing something, the brain will often discard it out of hand.” (pg. 121). Dragon Age: Origins sets up small rewards for every task you do. There are small quests that you can do, that have small rewards for small amount of work. There are also the main quest tasks that take a little more time, but they will move the story along. For example, the player can help two non-playable characters (NPCs) have a romantic relationship, but the ultimate goal is that you want that group to help you in your war against the monsters, which is your end

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