Do video game have an effect on mental health?
There is a lot of research into what affects gaming has on children's mental health, consequently there is research into both sides of the argument. Gaming has an effect on mental health, but not necessarily in a negative way. I strongly argue that gaming affects mental health in a positive way so accordingly I will set out to prove it. We will be discussing a wide range of sources, showing a collective of views, saying how video games are good for mental health, video games affect mental health in a violent way or whether it affects their social ability?
Does video game have a positive effect on mental health? In the psychology today article, we see that there has been some new discoveries in positive effects on a young human brain. The research found that newer video games are being developed with more realistic experience, which allegedly improves social and emotional wellbeing. Isabela Granic alongside of a team of researches have been investigating the effects of video games, in addition to normal games, they have found that playing online interactive games are even better for the growing brain, as they are interacting with other people and experiencing the game with a collective, helping grow cognitive strength and motivation while playing against/with other real life players. As quoted in the American psychology association's article, researcher Isabela Granic said “This has critical implications for education and
Have you ever played the Game of Life before? The game that’s similar to Monopoly but it's about a (pretend) life you play and what would happen to it as you continue and make choices in the game. Emotional Intelligence gives you choices for your everyday scenario, where you can choose to calm down or impulsively react to the situation. However, those who lack emotional intelligence don't have a choice. In the article, “Video Games Affect the Brain – for Better and Worse” by Douglas A. Gentile from the DANA Foundation states that video games may affect the brain in five unnoticeable ways. Gentile mentioned that what players learn from video games can be transferred over to the real world. He later says that video games desensitize
This article of Lisa Bowen on American Psychological Association in 2014 significantly discusses the mental effect of video games regarding the development of personal health. The influences and outcomes of gaming techniques do not only improve the cognitive and decision-making skill but also, help to enhance the social interaction. Moreover, under-researched data and statistical information collected from psychological studies across the level of university and medical college, the biological progress that video game is starting to change within human mind is fascinating. In compelling with my original thesis, the article of Bowen stands out as a scientific framework that supports the logical flow of the paper. Statistical data can also be used in term of solid and credible evidence for real life
There is a lot of research into what affects gaming has on children's mental health, consequently there is research into both sides of the argument. Gaming has an effect on mental health, but not necessarily in a negative way. I strongly argue that gaming affects mental health in a positive way so accordingly I will set out to prove it. We will be discussing a wide range of sources, showing a variety of views, describing how video games are good for mental health, video games affect mental health in a violent way or whether it affects the player's social ability.
Video games can have positive, therapeutic effects on players of all ages, especially those with mental or emotional problems. Games provide a chance to tune out the stresses of everyday life and decompress. Giving your mind time to rest is critical for emotional and mental well-being. Relaxation reduces the risk of heart problems and stroke, boosts memory, buffers against depression, and helps decision making. It even has physical health benefits, by suppressing
Video games are a enormous part in the world today. “More than 150 million people in the United States play video games regularly or for at least three hours per week. The number of sales has increased and in 2016, 24.5 billion games were sold, up from 23.2 billion in 2015.” “This Type of Video Game May Actually Harm Your Brain.” written by Mahita Gajanan is my positive article and “How Video Games Affect the Brain.” written by Hannah Nichols is my negative article. In this essay I am going to talk about video games and their impact on the brain (Nichols).
International studies have shown that between seven and eleven per cent of gamers show some symptoms associated with addiction. Some teens are heavy users of online role-playing games (RPGs) such as World of Warcraft and multiplayer games such as Call of Duty in which they interact with other players in real time. These teens will often neglect schoolwork and other aspects of their daily lives when they become immersed in these games. The American Medical Association has identified “video game overuse” as ‘behaviour’.
The impact video games have on the brain can differ by the opinions of others. Some may argue that it is a disadvantage and others may say it is the total opposite, an advantage. I will be exploring the viewpoints on both ends of the spectrum. Looking into documented research on the topic, I will be discussing the benefits of gaming, why people correlate excessive playing time to negative behaviors, and the long term effects that video games cause to the brain.
possibilities for movement in this space?" Video games contribute to the stimulation of the mind
People have long debated whether or not video or computer games have a beneficial effect on the brain, as it relates to behavior. Is there any evidence to substantiate and prove how these beneficial effects improve the cognitive function of the brain?
The article gave an array of effects video games have on the brain. There are different behaviors that can be associated with game players. It can range from improving cognitive skills to enhancing disorders. It can also be enrichment in school and with students. This is just an overview of the information
How do video games affect the brain of the youth of America? There are actually many more ways than one might think, it affects one’s attitude, attention span, and how one might react when complimented or insulted. Video games have both positive and negative effects on a child's brain. When played to much video games become a bad thing leading to reduced social time or addiction, but in my studies when played about seven hours a week video games are actually beneficial.
Is video gaming a force for psychological good or for psychological harm? This is one of the issues discussed in the last thirty years. A lot of people, especially parents, would say gaming is harmful on a child’s psychology. Those people would say that video games make children aggressive; they are frustrating and highly addictive. The concerns are not only about children, they go for teenagers and young adults as well. Something which just a few years ago was only a way of unwinding and passing a bit of time has now become a much criticized lifestyle, with allegedly disturbing long-turn effects on people’s minds and perception of the world. One thing needs to be made
The kids that played the violent video games showed more aggression, but that does not mean they are violent (Etchells). The kids are given more freedom and control in the games, so when they are not playing they just have extra energy that can be seen in their emotions commonly (“Do…). Video games help kids regulate their emotions, serving as an emotional outlet that children could plug into and release their emotions easily (“Do…). Children with mental health issues are also not affected by violent video games as proven in a study by Dr. Ferguson (Patterson). Dr. Ferguson states “ We found no evidence that violent video games increase bulying or delequent behavior among vulnerable youth with clinically elevated mental health symptoms.” (Patterson). Doctor Ferguson went on to describe it as a “cathartic effect” because the children that showed aggression became calmer after the trials (Patterson).
In today’s society, the concerns for the effects of video games have acquired quite a terrible reputation. Worried parents around the world assume video games make their children do poorly in school, and create violent, desensitized, antisocial children. The increase in violent games, usually get the blame for aggressive behavior, shootings and violence in schools and young individuals. Most beliefs about video games effect on the brain and emotions are very common misconceptions. I strongly believe that video games are an essential tool to learning and gaining much-needed skills. When people look at the studies that have been done on video games and the brain, it will be apparent that some myths about video games have been blown out of proportion. It has come to my attention that there are studies that prove the negative effects of video games may only last the duration of game play. Kids can improve in general knowledge with educational video games like Leap Frog. Video games can train specific areas of the brain as well as increase brain flexibility and memory. Gaming actually has more beneficial effects than negative effects. Video games are excellent educational implement used in elementary schools. It is extremely helpful in brain development and helping kids with trouble reading improve. Memory retention can be improved and increased with the use of strategic, thinking games. Video games, as funny as it might sound, even promote
Since the Early 70’s video games have been giving a bad name. Parents state that video games rot the minds of children and are influencing them do be violent. These accusations are far from the truth. In my research I found that there are many positive effects of gaming. Some of these effects are increased skills, creativity, general knowledge, and also help those in need. Parents can also take proper precautions and look into a game before buying it to see if it meets the criteria discussed in this paper.