Effects of Cyber Addiction

1843 Words Oct 5th, 2010 8 Pages
The Effects of Cyber Addiction in

Academic Performance Among Selected
First Year Students of San Beda College – Alabang

A Research Paper Presented to

The Faculty of College of Arts and Sciences

Major in Psychology

Pamantasan ng Lungsod ng Muntinlupa

NBP Reservation, Poblacion, Muntinlupa City

In Partial Fulfillment

Of the Requirements for the subject

PSY-312B-2 Psychological Research

By:

Bon, Lady Arriane E.

Domanais, Alvin

October 2010

CHAPTER 1

THE PROBLEM AND ITS BACKGROUND

Introduction

Ten years ago, the only people who spent a majority of their leisure time on the computer were paid members of the technology industry. Today, however, surfing the web has become a pastime as social and marketable as bar hopping or
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He took pathological gambling as diagnosed by the Diagnostic and Statistical Manual of Mental Disorders (DSM-IV) as his model for the description of IAD.

Online activities which, if done in person, would normally be considered troublesome, such as compulsive gambling or shopping, are sometimes called net compulsions. Others, such as reading or playing computer games, are troubling only to the extent that these activities interfere with normal life. Supporters of disorder classification often divide IAD into subtypes by activity, such as excessive, overwhelming, or inappropriate pornography use, gaming, online social networking, blogging, email, or Internet shopping. Opponents note that compulsive behaviors may not themselves be addictive.

Computer addiction is an idea that has been in existence for years. Since the 1970s, avid computer programmers and hackers have been called “addicts” by both psychologists and the general public (Reed, 2002, p. 135). In 1976, Weizenbaum wrote about computer programmers who could sit and work at their computer terminals for twenty or thirty hours at a time. This behavior however, was viewed at the time as useful to technology and society. Computers, once seen as huge government machines that only very knowledgeable people could use, transformed into user-friendly tools that could be used by the everyday person. It became more common to see computers in homes and businesses
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