Effects of Daily Media Use on Youth Obesity

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As according to a study done by the Kaiser Family Foundation, “8-18 year-olds devote an average of 7 hours and 38 minutes...to using entertainment media across a typical day”. Not only that, but most youths also report to having no rules governing the amount of time spent on entertainment media in the mediums of TV, videogames, and any computer use. Less than 50% actually have rules and regulations on what video games they are allowed to play and what TV shows they can watch. However, I believe that daily media use among children and teens needs to be controlled. If it is not, this could potentially lead to negative ramifications, such as carpal tunnel syndrome, obesity, internet addiction, and negative effects on the brain.
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Youths who are obese are also very likely to be obese in adulthood, with even higher risks of severe health problems such as heart disease, type 2 diabetes, stroke, and several types of cancer, including cancer of the kidney, gall bladder, esophagus, breasts, and colon, just to name a few.
In addition, Dr. Douglas Gentile, Director of the Media Research Lab at Iowa State University reports, “Almost one out of every ten youth gamers shows enough symptoms of damage to their school, family, and psychological functioning to merit serious concern.” Some harmful symptoms of internet addiction are: “loses track of time while online”, “sacrifices needed hours of sleep to spend time online”, becomes anti-social and chooses to instead spend time on the online instead of spending time with friends or family, disregards set time limits and “sneaks” online when no one is around, “becomes irritable, moody or depressed when not online”, “Spends time online in place of homework or chores”, “Seems preoccupied with getting back online when away from the computer”, and “Forms new relationships with people he or she has met online”. Sleep deprivation can cause memory loss, weight loss, sleep paralysis, weakened immune system (more prone to illnesses), and high blood pressure. Consequently, if one spends too much time online,
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