Effects of Online Games on Teenagers

3176 WordsFeb 28, 200613 Pages
INTRODUCTION Development in technology brings many things that people don't have many years back. One of these things is online gaming that is provided by the internet. Online gaming is one of the widely used leisure activities by many people. Teenagers who are playing these online games said that they are playing these games just for fun, to keep away from the heat of the sun, without knowing that there are a lot of effects of playing these games that are more than what they think. Playing online games, according to some research is beneficial. It enables the mind of the players to be more active, especially those puzzle-based games. It helps the player to come up with decisions in tight situations, especially those adventure…show more content…
The social and health problems with these games are many, for example, sleep-deprivation, and lack of hygiene and relationship failures. It is proven to cause a decrease in interpersonal relationships, family relationships, physical activity, increase in eyestrain, obesity, and can even cause you to change your personality and ethics and even self-restraint. When computer games get in a student's way, nothing more will be left but tired eyes, empty pockets, and piles of school and home works unattended. What makes it worse is that they get to obsessed with these trend that it evolves into a harmful vice which pushes them until they reach the point of neglecting school and cutting classes just to go to those stations and play. These youths are apparently addicted. They are destroying their future without even noticing it. Worse is, gamers are aping skills they learned on video consoles. They are likely to do what is done during the game. They are replicating the scenarios as how it appears in the game. They become violent. To make things clear, here is an excerpt from an article that I happen to browse in the internet. A large gap exists between the public's perception of video games and what the research actually shows. The following is an attempt to separate fact from fiction. 1. The availability of video games has led to an epidemic of youth violence. According to federal crime statistics, the rate of juvenile violent crime in the United

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