Electronic games are taking over the world. Computers, which were once used mainly for work related

700 WordsApr 23, 20193 Pages
Electronic games are taking over the world. Computers, which were once used mainly for work related tasks, come standard with Solitaire and other electronic versions of board or card games. Social media is teeming with casual gamers, playing simple puzzles such as (x) and (y). If access to a computer is unavailable, it’s possible to fill moments of spare time on a downloadable app for a smartphone. Some prefer to purchase the newest console with its array of exciting, albeit expensive, titles. Why are so many people drawn to gaming? Games are fun! They come in a multitude of genres, have different kinds of challenges for their player base, and in most cases, offer(s) a social component./aspect. A fun game depends first on what definition…show more content…
First person shooters, such as Call of Duty, allow individuals to live out stressful, usually military in nature, situations, without personal harm. If there is an interest, there is a game associated with it somewhere on the market. Challenge is the source of a term called “raging”. A player will “rage quit,” that is, quit the game in a fit of rage, if the challenge is too difficult, however, challenge is necessary to achieving a sense of accomplishment. People enjoy challenges for different reasons. Some like to brag about their feats, others gain a feeling of control over problems they have solved, while still others enjoy simply knowing what they are capable of. Most computer or video games include two types of challenge: Player versus environment, and player versus player. In player versus environment, the focus is to defeat the computer, which is programmed to fight back with algorithms. The computer does not think, it only does. After figuring out how to beat the computer, the game can become boring. Player versus player creates an interesting confrontation because the person on the other side can make unpredictable moves(decisions). Whether the player is satisfied with defeating a program or another person, the challenge is readily available to either party. Just as in traditional sports, gaming is social. When attending a sporting event, people will bring their families and friends along, enjoying the camaraderie of cheering for their favorite team

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