Ender’s Game Essay
The novel Ender’s Game is written by Orson Schott Card. It is about a young boy who is sent to battle school. He meets friends and makes adversaries. In battle school, out in space, Ender, the young boy is a genius and is taught many tactics to destroy their prime enemy the buggers. He excels in school and battles his way into command school before the required age. There he is told he is battling buggers in simulations or is he? Throughout the novel, Ender is manipulated, bullied, and isolated, which creates many themes and messages. In this novel Ender’s Game the main theme is life is a game. Three characters that best prove this are Ender, Peter, and Bonzo.
…show more content…
Another character that best show the theme life is a game is Bonzo. Bonzo is Ender’s adversary. His life was also a game because he is an enemy, he has the advantage and he dies. Bonzo hated Ender the minute Ender stepped into Bonzo’s platoon. Right then and there Bonzo became Ender’s enemy. In many combat games there is an enemy who is trying to make it more difficult. Bonzo who is an enemy wanted Ender gone because Bonzo was jealous of Ender’s winning streak. Bonzo hated him and he was furious. On page 205, Crazy Tom questioned, “That some of the older boys want to kill you?” This quote refers to Bonzo and other soldiers. They are Ender’s enemy and they wanted to annihilate him. Every enemy’s goal is to destroy their victim and Bonzo tried with an advantage. Advantage is also another reason why life is a game. While playing games somebody always has the advantage. In this case Bonzo brought other soldiers to confront Ender. Page 207, bottom paragraph describes how seven boys were watching Ender in the showers. This example demonstrates the advantage that Bonzo has over Ender. Whether it is two against one or fighting soldiers without any weapons. Advantage is a contributing factor in games and that portrays how Bonzo’s life is a game. With an advantage a person might think you are going to win, but Ender thought differently. Ender overcame the odds and
The book novel Ender’s Game by Orson Scott Card is a book of perseverance and smarts and the benefits of being unique.
The element of foreshadowing is used prominently and consistently throughout the course of Ender’s Game to induce the suspense and intensity of the novel. The author achieves to capture the reader’s interest in the novel by providing brief insights into the imminent future’s possible doom or catastrophe in a unique fashion. This is done consistently, strengthening the reader’s desire to prolong reading rather proportionally, as at the beginning of each chapter in the novel, Orson Scott Card provides a brief insight, in the perspective of the Battle School directors, to convey a perception of how they react and plan for Ender’s actions. This is displayed in the text as the author writes, “He can never come to believe that anybody will ever help
“It’s not intentions that matter, it’s actions. We re what we do and say, not what we intend to do.” (Unknown)
2 major and reoccurring themes throughout Ender’s Game is manipulation and deception. Much of this novel is about how adults manipulate Ender into fulfilling their needs. They trick him, lie to him, and tell him just enough so that he can defeat the buggers. Ender pretty much sums this up when he says, “I've spent my life as someone's pawn" (Pg. 97). On one hand, it seems wrong to lie to and cheat a kid. On the other hand, the adults manipulate him to ensure the survival of the human race. Besides the manipulative relationship between the adults and Ender, there are a number of other relationships full of manipulation: Peter manipulates Valentine, Peter and Valentine manipulate the world, and
Ender's Game is author Orson Scott Card's best-known work. The novel has sold over one million copies and is published worldwide (Whyte). The novel won the Hugo and Nebula award in 1986; science fiction’s most prestigious writing awards (University of Utah). In summary, the plot of the novel is a story about a young child, Ender Wiggin, taken away from his family by the International Fleet (a world order devoted to protecting the planet from space invaders) in order to train him to be a military genius to defend the human race from an alien species (Buggers) that has already attacked Earth twice. At the end of the novel Ender kills the entire bugger race but does not know it until after the
Did you ever wish you were considered the most important person in the world? In Orson Scott Card’s book Ender’s Game, Ender, a six year old boy, who is chosen to save the world. Ender has to overcome many obstacles to become this great leader. The obstacles include being small, weak, and a third. Ender eventually overcomes these obstacles, however as a result Ender becomes a ruthless killer. Ender’s computer game shows how he is unknowingly interacting with the buggers, while the novel itself “Ender's Game” symbolizes how Ender decides who lives and who dies.
Ender’s Game by Orson Scott Card is about a boy named Ender Wiggin. When he is 6 years old he is taken from his home to go train in a place called Battle School to fight aliens, or “buggers”. He learns to command an army and plays games to train for the battle against the buggers. When the game is over, Ender learns it isn’t a game at all and they have won the war against the buggers. Two themes in this books are “Life isn’t always going to be fair”, and “Make the best of what you have.” These two themes are in the book because Ender has to deal with having a horrible army to train and the teachers aren’t fair to Ender at all.
Young kids can be easily affected by their surroundings. They learn from the roles of their teachers and their fellow students and peers. This is clearly demonstrated in Ender’s Game, a science fiction novel written by Orson Scott Card. It shows how Ender Wiggin, a very young boy, is put into a position of leadership and what he learns through this experience, Through a computer game, Ender learns that he is a very clever killer. Through his experience as commander, Ender learns that being strict will help him be a better leader and win games. Finally, his experience with Shen and Bernard teaches Ender that having humor will easily allow him to make friends. Overall, Ender’s experience in Battle School teaches him many things about
Genocide is a term used lightly by tons of people; generally only people who have experienced it are affected by it. This causes many people to turn their backs on mass murders and only have concern for people they know or can relate to. In Ender’s Game, Orson Scott Card illustrates one’s journey to speak for the victims of genocide in order to educate others on the implications of this crime. In the article, “The Man Who Coined ‘Genocide’ Spent His Life Trying To Stop It,” by the NPR Staff, the motivation behind the dedication of an individual is shown through helping the victims of genocide. In both texts the authors reveal that the disregard for something such as genocide can inspire certain individuals to take a stand and be even more inspired
A huge part of the theme of Ender's Game is saying that life is just a game. This is proved by the concept that Ender has to succeed through different 'levels' of life in order to achieve what the battle school has set out for him-killing the buggers. This is proved by the quote,”-Because most boys in this school think the game is important for itself, but it isn't. Its only important, because it helps them find kids who might grow up to be real commanders.” This is the real point of the book in which Ender fully realizes that The Battle School is really just a game. The symbols of this main idea is the armies, friends, enemies, and leaders that Ender comes in contact with in the Battle School. All of the friends, enemies, armies, and leaders that Ender meet are all part of Ender
The struggle for identity within Ender’s Game was a common theme throughout the book. Ender’s Game is a book about a boy named Ender who was recruited into the battle school in hopes of unlocking his true potential so he could command the IF as he was humanity’s last hope. His main goal would be beating the buggers who are an alien species who launched two invasions on Earth and Ender was told that a third one would eventually come. Characters such as Ender are pushed to their limits while others hide behind a false identity in hopes of making a change. These characters change as the book progresses on and several instances show the reader the changes that are happening.
“Human beings are free except when humanity needs them. Maybe humanity needs you. To do something. Maybe humanity needs me—to find out what you're good for” describes that each person has a purpose in society (23). In Orson Scott Card’s novel Ender’s Game, a young boy named Ender Wiggin is chosen to fight an alien race called “the buggers” because he has the greatest traits in order to become a successful military commander. Ender Wiggin is an innocent boy, whom everyone seems to have a problem with due to the fact they are jealous of him. He feels this is unfair and soon realizes what he does is beneficial to humanity. Ender Wiggin changes his view of things when he goes to battle school, he learns that every person really is a tool in society.
In Ender's game a boy named Ender Wiggin is sent to battle school at a very young age to learn how to become a commander in the military. Throughout the entire book the government seems to control everything. This reflects Orson Scott Card's communistic political views. The government controls how many kids’ families can have, and the government begins conditioning children to become military leaders at a very young age. Another underlying theme in this book is the idea of perfection.
Many years into the future, aliens are attacking planet Earth. The leaders of the world are tasked with finding the one who can save humanity and the person they chose is a six-year-old boy. This is the situation in Ender’s Game, a 1977 science fiction novel in which author, Orson Scott Card, points out multiple problems in today’s society. The two most prominent themes in Ender’s Game is “war as a game” and the “control of information” where isolation is thought of a the key.
Ender is six when he is taken to the battle school, and once he get there he is contently in simulation battle in the battle room or play games on his desk when he in the barrack. This is like in Carr’s essay where you are on the internet contently skimming article. He is competing in Battle with his team in the battle room at any time of day or night, and on his own desk computer playing a game when he is not fighting battle. . Ender is contently monitored without his knowledge in whatever he does. Ender is contently isolated from making friends with other children at the battle school. Every time he get close to someone on the army he commanded, Ender is transferred to another army where he know nobody. We he start try to make friends he is move again and again. This is done so he will concentrate all his energy on how to get better in each battle simulation that is develop by Colonel Graff and Mazer Reakham for Ender to compete in without Ender knowledge. As the battle get more and more difficult, like when Ender squid has to go up against two squids at the same time, but Ender always fines a way to win by figuring out the pattern in the Battles and using them to his advantage over his opponent. This isolation from