Esports: Informative Paper

1250 Words Feb 2nd, 2014 5 Pages
Jonathon D. Allen
Intro to Comm

Informative Speech Outline


Introduction

I. Attention-Grabbing introduction:
Staple center, Los Angeles, California. Friday November, 4th 2013 1:24PM The Championship match.
After a weekend full of ups and downs, twist and turns it all comes to this.
1 week earlier, the previous Friday thousands have flown down to the heart of it all.
Crowded around the event hall doors, people everywhere, spectators itching to get the best seats.
Players going over in game builds, timings, and strategies just one more time until the doors finally open.
8 teams of 5 players to a team were seated into the week long tournament and now only two remain.
Royal Club and SK Telecom are season veterans of
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Paul Tassi of Forbs Magazine said “Overseas, top players are treated like professional Athletes.”
Though South Korea has become atoned to the notion of playing games professionally North America believe it or not is where the biggest interest for pro gaming lies.
In North American E-Sports, leagues and organizations have risen and grown in the past 3 years.
In of these leagues the biggest E-Sports organization is Major League Gaming or MLG.
Founded in 2002 Major League Gaming features numerous tournaments in a year where various gamers fly out to major cities across the US like Columbus to compete.
In MLG’s Annual Viewership Report for the 2013 season they reported 15 million unique viewers tuned into watch online during the 2013 season.
As those 15 million viewers tuned in last year it’s clear that E-Sports has already landed a very stable footing into the hearts of Americans across the United States.
But perhaps even more thrilling and exciting is the growth that E-Sports has already shown.
Between 2010 – 2013 MLG has seen a 733% growth in viewership from 1.8 million to 15 Million.
Comparing that to the NFLS record growth of 18% in the past 3 years that’s 715% more than the NFL.
Let’s not down play the viewership of the NFL which has recorded a record of 28.1 Million viewers for their 2013 – 2014 season.
But you start to understand thus to how much potential E-Sports…

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