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Ethics Of Playing Video Games

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Synopsis Although the addiction to video games is not fully recognized as a diagnosable disorder, I chose this topic because I know quite a few people that play video games on a regular basis. A few of them have had negative outcomes in either their work or personal relationships, in some cases both, as a result of playing video games daily. I personally have had a similar experience in my relationship with my significant other, although in this case he was the one playing video games and I was the one experiencing the results of it. Recently, I have read several news articles regarding parents ignoring their children and their needs as a result of playing video games. In addition, I have also recently heard of an interesting documentary produced …show more content…

Video games exist to entertain people and that reason is the driving force behind game developers (designers). Everything we encounter in our daily lives affects us whether we are aware of it or not. It can probably be agreed upon that game developers (designers) do not set out with bad intentions in mind when designing a game. Their goal is to make games enjoyable to the audience. However, this is when the question of ethics come into play. How much of it is the responsibility of the developer (designer) and of the player? Some developers (designers) create games addressing a wider range of issues in such a way that only video games are able to, such as Kuma Reality Games and games developed by the United States Army. Their games are based upon real combat, but the difference between the two is that the Army does not gain profit from their games. 'America's Army' is given away to avert scrutiny involving ethical issues. Players are restricted on what they can and cannot do. The primary goal is to illustrate the army life in a matter-of-fact way to avoid misleading people into thinking the army is a effortless. Other games, such as Fable and Star Wars: The Old Republic, are designed to give players a choice of being good or bad. However, by allowing free will, developers (designers) like Molyneux (creator of Fable) and BioWare (Star Wars: The Old Republic) should be aware of the likelihood of …show more content…

In recent years, the debate of whether violent video games has any relation on violent behaviors has been gaining momentum. Studies have indicated a link between violent video games and higher levels of aggression but there is not enough evidence to support the risk of criminal or violent behavior. Often the video game is not the brute of the blame but the manufacturer. Video game manufacturers get a rating based upon their content. These ratings leave the choice up to the consumer (or the parents) on the level of violent (adult) content and are as

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